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Zeemote JS1 Like Wiimote But For Phones

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Someone has been burning the midnight oil. Imagine using a Wiimote like device for playing games on your phone? I hate using the phone buttons for movement and firing. The Zeemote JS1 is just what the doctor ordered. Full release after the jump:

ZEEMOTE LAUNCHES FIRST AND ONLY COMPACT WIRELESS GAME CONTROLLER FORMOBILE DEVICES

Innovative Controller Extends Console Game Experience to Mobile Gamers,
Operators and Developers

Mobile World Congress, Barcelona, Spain-February 11, 2008-Zeemote, Inc.
(http://www.zeemote.com/), the creator of intuitive user interface
technologies, today announced the launch of the patented Zeemote JS1, a
wireless controller that enables near-console game play on mobile
phones. While expanding the mobile entertainment experience for
consumers, the Zeemote JS1 controller provides operators with an
opportunity to increase their revenue and enables developers to create
more sophisticated, engaging games.

The $38B video gaming market thrives today due to innovative input
devices*. Created by a team that includes some of the original
inventors of the first force feedback joystick for PC gaming, the
Zeemote JS1 controller brings mobile gaming to a fun, fast and
interactive level. Small, responsive, ergonomic and wireless, the
Zeemote JS1 controller is new, first and unique.

“Developers, operators, and gamers tell us the Zeemote JS1 controller is
what they’ve been waiting for to unleash the real potential of mobile
gaming,” said Beth Marcus, CEO, Zeemote, Inc. “We’re already in
discussions with a number of operators and manufacturers regarding
bundling the controller with games and handsets.”

At the recent Mobile Games Forum 2008 in London, Mike Yuen, senior
director of the gaming group for Qualcomm, commented, “The Zeemote JS1
is one of the most innovative devices to come along for mobile gaming,
as it greatly helps improve game playability on mobile phones versus
traditional d-pads. I look forward to the commercial launch of the
product later this year.”

Measuring a snug 95x35x20mm/3.7×1.4×0.8in and weighing only 47g/1.7oz
(including batteries), the Zeemote JS1 controller sits perfectly in the
hand and is ergonomically designed for optimised comfort. With a
thumbstick and four assignable trigger buttons, the JS1 controller
offers real analogue control enabling users to truly engage with mobile
games.

Recognising the large market potential, major game developers and
publishers including Eidos(tm), Finblade, Fishlabs and SEGA(r) of
America, Inc., have already adapted popular games such as Lara Croft
Tomb Raider(tm), Helistrike 3D and Sonic The Hedgehog(r) to utilize the
new technology**. Finblade has even created Fireworks, the first
2-player game specifically designed for use with Zeemote JS1
controllers. More information about the Zeemote JS1 controller is
available at http://www.zeemote.com/.

Founded in 2005, Zeemote recently closed a $7 million B-round of funding
led by mobile specialist firm Nauta Capital, together with prior round
investor Commonwealth Capital Ventures and joined by Egan-Managed
Capital of Boston. The company’s patented Zeemote(tm) technologies are
available to hardware makers or software developers through licensing
agreements.

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