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Xbox Live Community Games Is Finally Official

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Finally this whole XNA Community thing is manifesting itself on Xbox Live. I’m still waiting for my subscription to come in to check it out. This is going to change the whole game for Xbox Live in general. Can’t wait to see what Japan has to offer. Here’s the full release:

Microsoft Transforms Community Game Developers Into Entrepreneurs

Xbox 360 creates marketplace for user-generated content with Xbox LIVE
Community Games.

SEATTLE – July 22, 2008 – During the keynote address today at the
Gamefest 2008 Microsoft Game Technology Conference, Microsoft Corp.
revealed that it will allow anyone to turn the hobby of game-making into
a full-fledged career. Through what is now officially called “Xbox LIVE
Community Games,” Microsoft makes its marketplace of millions available
to members of the XNA Creators Club to create, sell and share in the
profits generated by their unique creations.

Microsoft has already opened up game development to the masses by
offering the easy-to-use, affordable XNA Game Studio toolset. With this
newly announced business model, Microsoft will have truly democratized
game distribution by enabling XNA Creators Club members to participate
in the multibillion-dollar-a-year console gaming industry.

Newly appointed to his role as Chief Technology Officer of Microsoft’s
Interactive Entertainment Business Group Chris Satchell said the
business model was designed to create the best possible experience for
both consumers and developers. Community games that have been submitted
by XNA Creators Club Premium members and have successfully passed a
rigorous peer-review system will be added to the Xbox LIVE Marketplace
catalog for sale to consumers. Creators will be able to choose from
three suggested preset retail price points varying from 200 to 800
Microsoft Points to sell their creations and will receive up to 70
percent of the total revenue generated by their game.

“Not only are we democratizing game development with Xbox LIVE Community
Games later this year, but we’re creating an opportunity for aspiring
developers to start their careers on the world stage,” Satchell said.
“It is really a win for both developers and consumers because this will
no doubt act as an incentive for game creators to continue to develop
the best, most innovative games for Xbox 360.”

A host of new and creative ideas are already appearing on the Xbox LIVE
Community Games beta. When the service launches for consumers this fall,
community-created games on Xbox LIVE are expected to double the size of
the Xbox 360 video game library, offering some of the most inventive,
quirky and unexpected games ever seen on consoles. By the end of 2008,
Xbox 360 owners are expected to have access to the largest, most
creatively diverse game library across all next-generation platforms,
with more than 1,000 titles spanning Community Games, Xbox LIVE Arcade
and retail blockbuster titles.

When the bold new Xbox experience, a re-launch of the largest online
social network on TV that is fun and approachable, is released late this
fall, the Community Games storefront will be an easy-to-use addition to
the existing marketplace on Xbox LIVE. The new Community Games channel
is currently scheduled to launch in the United States, Canada and select
European markets later this year. Other regions will be added over the
course of 2009 and beyond. Consumers will also be able to view and rate
community games on Xbox.com , watch trailers, and
even play a trial of each game before buying it.

“Since first launching XNA Game Studio in 2006, we have been working
hard on improving the toolset and building resources for the community,
and the response has been amazing. To date, we’ve had more than 1
million downloads of XNA Game Studio and adoption in more than 700
universities,” said Boyd Multerer, general manager of XNA. “For some
perspective, the incredible creative community we’ve unleashed worldwide
is more than 25 times the number of professional developers in the
industry.”

Microsoft also is giving aspiring developers a hand with the second
annual Dream-Build-Play game development contest based on XNA Game
Studio projects. The competition will yield prizes in excess of $70,000
and an opportunity for one of the winners to sign an Xbox LIVE Arcade
publishing contract. Three of last year’s top performers and winners,
“The Dishwasher: Dead Samurai,” “Blazing Birds” and “Yo Ho Kablammo!”
from the United States, Canada, Sweden and United Kingdom, respectively,
are all slated for release on Xbox LIVE Arcade in the near future. For
more details and Dream-Build-Play Official Rules, see
http://www.dreambuildplay.com/main/Rules.aspx. For more information on
XNA Game Studio, head over to http://creators.xna.com
.

Gamefest 2008

Microsoft leads the industry in helping game developers create amazing
games for Xbox 360 and Windows. Gamefest 2008, scheduled for July 22 and
23, will feature 120 sessions spanning 11 tracks to help game
developers, producers and publishers improve their skills, learn about
new development techniques, and pick up powerful new tools to assist
with building the best games possible and engage the community.

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