Wolfenstein was one of the games which set the standards of first person shooters. It is an established brand that any gamer, especially those who had their hands on the earlier iterations of the game, can say was a trend setter. It?s not so hard to imagine ?a sequel.
It is weird that some people were expecting less on ?the story from ?a game developed by people who were behind The Chronicles of Riddick: Escape From Butcher Bay and The Darkness. Just by knowing these previous games, you can tell that The New Order will definitely pack some serious punch. Still, the developers managed to properly integrate the story of the latest game ?with the previous ones in the series. In a recent interview in?Giant Bomb, creative director Jens Mathies made some points.
?We love incorporating the legacy of the franchise that for people who are really passionate about Wolfenstein will see things that they recognize from earlier entries. Like I said before, it?s extremely important to us that it feels like Wolfenstein. It?s not that we?ve slapped a brand on a completely different shooter. It needs to be in that same universe. Also, of course, it?s creatively interesting to take the game in a really drastically adventurous direction, but still maintaining that continuity with the earlier games. So it?s both a reimagining and a sequel at the same time. As a creative, that?s just a very interesting problem to solve.?
?We want this to be part of a greater saga. That said, of course, this game stands completely on its own. It?s not a requirement that you play anything on the previous games. You can be completely new to Wolfenstein and have a complete experience. But we also want to build upon things that have been established on their own.?
Bethesda clearly made a good choice of choosing the right team to work on The New Order. ?Jens ?Mathies is, however, thinking about having a sequel to The New Order.
?We would love to do a sequel. We have a very, very clear idea of what we accomplished with this game, and what we want to accomplish with a sequel? It?s not like it?s one lesson. You learn things constantly, and there?s no switch that you don?t want to keep trying to dial a little higher. I wouldn?t say there was?I wish there was one big lesson. It?s more like 500 smaller ones. [laughs]?
?I think we were able to polish that diamond a lot more than we have ever been able to in the past, but we still have new ideas on how we can polish it even further. If there is one grand lesson, it?s probably that: to take pre-production even one step further. After the next game, it?ll be the same thing again and again. [laughs]?
Wolfenstein: The New Order is, indeed, a game worthy of a direct sequel, we?d be surprised if we don?t hear about a sequel in the near future.
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