New voice solutions for MMOG’s could push Ventrilo and Teamspeak services out of gaming. We’ve seen how in-game voice services work though. It’s going to take awhile before people cancel their dedicated voice servers for integrated sound. Blizzard did it with World Of Warcraft and the reception was bland. Here’s the full release info:
METAVERSUM®, SIMUTRONICS® & STRATICS SELECT VIVOX® FOR INTEGRATED VOICE FRAMINGHAM, Mass. – February 13, 2008 – Vivox Inc., winner of the 2007 Game Developer Magazine Frontline Award for Best Audio Tool, today announced new customer integrations and enhanced features, extending the Company’s leadership in integrated voice communications for online games and expanding the reach of the Vivox Network.
Vivox will be providing their advanced voice solutions and services to Metaversum, Simutronics, and Stratics.
Metaversum: Metaversum has integrated Vivox voice services into TwinityT, a virtual world that is closely tied to the real world and thus enables its members to expand their lives. Users will speak naturally in 3D spatial audio by simply walking up to one another, or in private group channels.
Simutronics: The Vivox Precision StudioT SDK is now offered as an embedded
technology option within the HeroEngine MMO development platform. The inclusion of Vivox now enables Simutronics’ developers to add a full-featured voice solution with the proven ability to deliver voice on a massive scale.
Stratics: Stratics, an industry respected MMO portal, will provide Vivox’s voice
solution to connect its 500,000+ subscribers with voice, buddy lists, presence
indicators and other enhanced features.
“The Vivox Network brings unprecedented scale and support to gamers globally,” said Monty Sharma, Vice President, Product Management and co-Founder of Vivox. “Our focus from day one has been to give game developers new tools to increase immersion and build community. We are pleased to add these companies to the Vivox Network.”
“Vivox has quickly made its mark in the online game industry. Integrated voice
communications is no longer a ‘nice to have’ feature but is a critical component.
Developers must advance game play and community development, and voice is the next obvious technology to help do so,” said George Dolbier, CTO Games and Interactive Entertainment for IBM. “I am continuously impressed with the Vivox team and their ability to deliver a stellar solution.”
Vivox will be showcasing client implementations and other feature advancements such as server side recording and enhanced voice fonts at the Game Developers Conference (GDC), February 20-22, 2008 in booth 5216, North Hall at the Moscone Convention Center in San Francisco, California.