Video Game Warzone #47: The Problem With Pixel Counters

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On this episode we discuss the problems that are caused by pixel counters like Beyond 3D and The Lens Of Truth. There’s been a lot of hatred thrown at the PS3 version of Ghostbusters and it’s simply appalling. The game is absolutely beautiful and you will enjoy it on both the 360 and PS3. There are now people stating that they won’t buy the PS3 version because it has a ‘lower’ resolution than the 360 version. When I looked at both games side by side I had problems seeing any difference between the two. The second problem is the hate being thrown at Terminal Reality because of statements they made last year about what additions they could add to the game if it was PS3 exclusive. Here’s the quote from VG247 interview:

VG247: Why choose to lead on the PS3?

Mark Randell : Very simple reason: Ghostbusters is the property of Sony Pictures.

VG247: Right. But the game will be coming out on the 360, it’s a simultaneous release. Did Sony insist it was lead?

MR : Personally, I want to show off our PS3 technology. We’re one of the few developers who love the PS3 and have a great time with it. We have great technology for the PS3 and we want to show it off.

VG247: Isn’t it the same for the 360?

MR: We’re running the same game for both platforms but if we made a PS3-only game, for example, you could double the amount of objects on screen that you’re seeing. The PlayStation 3 has seven processors and the 360 only has three, so seven versus three means you can do a lot more on the PS3. We’re keeping the game the same over both platforms so we don’t want to take out any features.

VG247: So is the game scaled down because of the limitations of the 360?

MR : For example, we’ve reserved one whole processor on the PS3 for Dolby Digital 5.1 sound whereas on the 360 you have part of one processor to do that. So we can have a lot better sound mixing and a lot more effects going on at the same time. That kinds of makes us do a little bit less in the game [360] but makes for better audio. If we’re doing a PS3 only game however, we could be doing a lot more. We could be pushing a lot more on the screen.

There wasn’t anything said in that interview that lead us to believe that the graphics would be better on the PS3. More objects is more objects but it’s not better textures or resolution. Because of this interview, people thought the PS3 would be the better looking game all around. If they had fully utilized the PS3 and scratched system parity, the PS3 would have lots of more objects on screen. It’s not a bad thing, they should have done it. Some how people forgot and now because the pixel counters found the resolution to be lower, everyone is dogging TR and the game in general. I take time in this podcast to speak the truth and give Beyond 3D and The Lens Of Truth the finger. I have a right mind to get both games to further prove that the PS3 version is as equally beautiful as the 360’s, but it’s time for the podcast.

Also on this show:

* How can community sites grow into something bigger like Kotalkshit? (Torrence)
* Why Activision is throwing empty threats at Sony (Torrence)
* PS3 Slim at TGS (Hiphopgamer)
* Freestyle rap contest to win a copy of UFC 360 (Hiphopgamer)
* and much more madness as the show proceeds…

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