Valve Working on TF2 Update

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Many Orange Box owners have been complaining about online multiplayer issues while playing Team Fortress 2. According to a?member of the NeoGAF forum, the Valve team is hard at work on an update for Team Fortress 2. The update may be available by Christmas.

In summary, issues they will be addressing are as follows:
– game-play exploits
– improve bandwidth usage
– improve stat-reporting
– fixes some menu bugs

They are also working on a few maps which they will release individually for PC gamers and as a map pack on Xbox Live Marketplace.

Shacknews also reports that Valve is planning on releasing a machinima tool.

Full text of e-mail below?(posted in NeoGAGum):

Hello Shamrock,

I am part of the Xbox 360 development team here at Valve, so Gabe forwarded your message to me. I’m very sorry to hear that you feel we have “skipped town” and deserted our customers on the 360 – I personally visit several Orange Box forums and try to post when I have time, but it’s clear from your experience that we aren’t reaching enough of the community. That said, I’d be happy to answer your questions here.

We do have a new update coming out – in fact, it’s going to?Microsoft for certification today. There’s about a 10-14 day certification time, so you should be seeing it before Christmas. The update fixes several game-play exploits, improves bandwidth usage, improves stats reporting, and fixes some menu bugs. Most of the fixes that are in this update are in response to forum posts from both the PC and 360, and from direct in-game feedback from players. (Yes, we actually have several people who regularly play TF2 on the 360 and collect feedback from the players. It’s a tough job, but someone has to do it.)

We are currently working on new maps, and we are planning to release them as downloadable content for the 360. I don’t know what the schedule will be for that – new maps will likely be released individually on the PC as they’re ready, and then we’ll offer them as a single pack on the 360. We’re currently testing a new map that’s extremely fun, and we can’t wait for our customers to try it out.

We are always interested in what the community has to say, and will continue to support TF2 on all platforms. I personally work with the 360 version on a daily basis, and will continue to do so until we feel that the product is the best it can be.


Kerry Davis
Software Engineer

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