Uncharted 4: A Thief?s End is officially a big hit. The game has gotten plenty of perfect scores from critics while also proving to be a big sales success for Sony, which was expected. It?s clear that Naughty Dog decided to end their game with a bang, and the developers more than delivered.
Like any blockbuster movie, however, there was a ton of content cut from the game. This is a common move in movies, as no one wants a film to be too bloated with scenes that don?t add much to the story but would have been interesting. This seems to have been the case with Uncharted 4 as well, according to an interview of Creative Director Neil Druckmann with Rolling Stone.
In the interview, Druckmann discussed a lot of the cut content from the final game. This includes an interactive cooking sequence, which would have affected the dialogue depending on the ingredients chosen for the food, and an entire sequence in a prison yard, where Nathan is looking for his brother Sam.
One gameplay mechanic that was cut from Uncharted 4 was the ability to shoot holes in walls to create climbable handholds. This would have been interesting, but the developers did not want to waste the ammo of players, so it was cut entirely from the game.
A number of lighter elements were also cut. This includes being able to start a snowball fight with Sam and playing fetch with the dog during the game?s epilogue.
Some of these scenes would have definitely been interesting to play through, but it?s easy to see why they were removed from the final product. It will be interesting to see if some of these elements come back as DLC for the game, though that seems unlikely. Uncharted 4: A Thief?s End is available now, exclusively on the PS4.