Ubisoft made a clear statement now with regard to the resolution and frame-rate details of Watch Dogs for the PS4 and Xbox One platforms.
This is due to some reports and claims that somehow gave confusion to the fans and watchers of Watch Dogs.
In the official statement written by Gary Steinman, Communications Manager of Ubisoft, he said that the game will run at 900p on PS4 and 792p on Xbox One, at 30 frames-per-second on both consoles as oppose to Sony?s claim that Watch Dogs would run at 1080p/60fps on PlayStation 4 on its launching at the end of this month.
Ubisoft explained that while some new-generation games now offer native 1080p, Creative Director Jonathan Morin said that it is much more important to deliver an amazing next-gen experience than it is to push a few more pixels onto a screen.
?We focused on what kind of experience players want to play next,? Morin said, adding ?That?s more important for me than defining what technology can do.?
Morin expounded in that Ubisoft is more interested in giving gamers an amazing experience while playing.
According to Morin, dynamism is what they?re after. ?Exploration and expression are everything. You want to have a steady frame-rate, but you want to have dynamism at the core of the experience. The same goes with resolution.?
He even gave an example to show how dynamism is the game and not resolution per se. He said, ?People tend to look at corridor shooters, for example, where there?s a corridor and all the effects are on and it?s unbelievable, and they forget that if you apply those same global effects to an open city with people around and potential car crashes and guys in multiplayer showing up without warning, the same effect is applied to a lot of dynamic elements that are happening in every frame. So it becomes magnified in cost.?
The company said that they have exerted extra time to ensure that hacking is fully integrated into every system. Morin added that the effort was split on continuing dynamism to be able to give players the chance to express themselves through hacking without ever being disappointed in how the game responds to them. Morin also that experience is what?s important and not the amount of resolution. He said that things like resolution can scale a bit down ?so that we never compromise the soul of Watch Dogs.?
Watch Dogs, whcih ?will be released on May 27 has the following editions, namely:
- Special Edition for Australia and New Zealand of White Hat
- Vigilante Edition for Europe, the Middle East, Asia, and Australia
- Uplay Exclusive Edition (only available from Ubisoft?s Uplay shop)
- Limited Edition for North America
- Dedsec Edition for Europe, the Middle East, Asia, and Australia
- Digital Deluxe Edition (only for PlayStation and PC)
- Uplay Deluxe Edition (only available from the Uplay store for PC)
- Gold (only available from the PlayStation Store)
In Watch Dogs, players will assume the role of Aiden Pearce, a new type of vigilante who, with the help of his smartphone, will use his ability to hack into Chicago?s central operating system (ctOS) and control almost every element of the city. With his ability, Aiden will be able to tap and access the city?s omnipresent security cameras, download personal information to locate a target, control systems such as traffic lights or public transportation to stop a chase, and more.
(Photo courtesy of http://watchdogs.ubi.com/watchdogs/en-gb/media/index.aspx)