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Tom Clancy’s Ghost Recon Wildlands: What It Can Learn From The Division

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Ubisoft recently released another successful Tom Clancy title with The Division that launched last week. So far, the game has been a hit, and its servers are flooded with tons of players every day. Ubisoft has other plans for the franchise with another game in the works: Tom Clancy?s Ghost Recon: Wildlands.

The game with a yet-to-be-revealed release date is the 10th installment in the Ghost Recon series and is the first to have an open world. With The Division being such a hit, fans have a lot to expect from Ubisoft with the bar set high. Since both titles are under Ubisoft, here are a couple of things Ghost Recon Wildlands can learn from The Division.

Keep It Simple

From its story to its gameplayer features, The Division is a pretty simple game. In fact, perhaps the most complicated part about it is in the rogue system. Despite having the basic gameplay features of a standard cover shooter, the game is still a massive hit as the developer clearly polished the simple gameplay.

Tease Fans With Betas

A month before launch, Ubisoft was generous enough to give fans a taste of the game with several betas, one of which was an open beta that was accessible to everyone. Having betas is a good thing as it would give the developer an idea of the issues in the game as well as things that the fans want. Before launching Tom Clancy’s Ghost Recon Wildlands, the developer should also come out with free beta periods for the game.

Don?t Be Afraid to Borrow From Other Games

Aside from the simplistic nature of its gameplay, Ubisoft took a risk with The Division by experimenting with features that other games have. It has been compared with Destiny over and over again, but it did better than Bungie?s shooter. It also borrowed the in-depth weapon modding from Fallout 4, and it?s done wonders for the game so far. It shouldn?t hurt if Tom Clancy’s Ghost Recon Wildlands does the same, but it also should have unique elements.

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