The Runoff map is one of three maps that are going to be part of the coming downloadable content for Titanfall, scheduled to launch this month. Aside from Runoff, there are two other maps with the first one being named ?Swampland? which has a setting among the ruins of an ancient ?archaic alien technology?, and features a new dynamic in gameplay which lets pilots tree run or wall run. The other map is called ?War Games? and is set as a training simulator of sorts.
According to the game?s official website, the Runoff map was originally designed about a year ago, but ran into some issues with time constraints and had to be removed from the main game. Because of the long hiatus and multiple updates in the game since the conceptualization of Runoff, the game?s Designer, Geoff Smith, had some questions about how the map would play out saying: ?So, after we had finished the main game and started talking about DLC I, opened up Runoff to see if it would play well. A lot of changes had gone into the main game in a year and I was wondering if Runoff would hold up.
Smith also mentions that: ?Runoff was an experiment to try and make a small map, but still allow Titans enough pathing options so that they don’t feel constrained or limited.? This adds in another level of challenge and is fun to play even on different game modes.
The map consists of three main buildings that are connected via sky bridges, as well as running billboards with a trench that runs through the center of the map. Players can play through the varying terrain, and they can use the trench to easily escape an unwinnable fight, but that will mean that they have to traverse the trench by going to either side to get back up.
The map has a lot of interesting and unique things that will surely appeal to Titanfall players, as each game mode has its unique set of challenges, and will require the player to utilize various areas of the map depending on the need of the situation.
Photo Source: Titanfall official website