Titanfall 2 will feature the first single-player campaign in the series? short history. Far from being just a tacked-on feature, the campaign is being billed as a major narrative experience that puts you in the shoes of a young grunt who finds himself thrust into the role of a Titan pilot. Respawn Entertainment says that in some ways, the original game?s multiplayer-only focus actually made creating the campaign a bit easier.
Campaign Mode a Huge Focus of Titanfall 2
Speaking with?The Guardian, studio co-founder Vince Zampella said that certain bits of groundwork for the first Titanfall — like the AI powering the game?s grunt soldiers — were crucial in making Titanfall 2?s campaign a fun experience.
?AI in single-player games can often be broken,? explained Zampella. ?If you sprint by too fast, they don?t know where you are, you can easily find the flaws. However, because Titanfall is a multiplayer game, the AI had to be able to react to anything that happened, no matter where you were. As a result of that, we had a robust AI that we could take into single-player environment, and the player is free to do whatever they do in the multiplayer game.?
He admitted that there were some challenges in making Titanfall 2 as well. Translating a multiplayer arena shooter into a narrative campaign isn?t something you see too often after all.
?In most games, you start with single-player and you add a multiplayer component ? so you have this base of someone playing alone and you just say, okay let?s put 10 of these people together. We had a different problem: a whole bunch of players in an arena who can do anything. How do we string that out into a single-player narrative??
Zampella said that more details regarding the mode will be revealed at Gamescom in August. For more Titanfall 2?news and updates, keep it right here on TheBitBag.