Years ago, we were all hyped up by the release of a brand new Command and Conquer title. This was Red Alert 3, a title which was popularized by its plot. In it, you play one of three factions: the Soviets, who are rebuilding from the ashes of the Yuri debacle, the Allies, who are grappling with the sudden rise of their former enemies, and the Empire, a Japanese-based side which had control over massive technology and a very own Yuri-like weapon of their own.
While Red Alert provided a little comic relief in its games, the same cannot be said for Command and Conquer: Generals. These were a series of games wherein things got a little serious. Most of the units, like the Raptor, and the factions, like the Chinese Army and the GLA Army, were patterned after real-world units. Heck, a mod was even made for this series, featuring, of all persons, Osama Bin Laden and Saddam Hussein as selectable GLA generals. There was even George Bush employing a ?Shock-and-Awe? campaign as a General for the USA Army.
There were some very promising games that came out of Westwood Studio?s game factory, but sadly, those days have long been gone since Westwood went offline in 2003. EA took over on the business end of selling the Command and Conquer title, going on to spawn follow ups such as the more recent Red Alert 3, and Tiberian Twilight, which has been widely vilified.
The last that we?ve heard from a Command and Conquer title was when Victory Games announced continuations and reboots for the games. However, as of this writing, Victory Games has succumbed to the pressure of reviving a hugely successful franchise that has since gone to slumber. And as a result, Victory Games was forced to cancel the projects they were working on that was C & C related and not short after, they themselves packed camp.
What was the issue with this? Was it because of the RTS that Westwood Studios successfully sold, even if it was a red flag to most other studios? This red flag is the resource gathering introduced in games like Red Alert and the Tiberian series, and of course, in the popular Blizzard series StarCraft. Other studios just didn?t see the sense of it, or didn?t know how to make it work; hence, it is pointed out as one of the reasons why Red Alert and similar titles in C & C?s fold just didn?t survive.
Still, the concept of making a game like this, which explored possibilities that could?ve happened, is too great to put down. Games like this that are found in the graveyard sometimes come back as a wholly different game, but lord forbid C&C becomes a multiplayer online battle arena (MOBA). The proliferation of MOBAs in the market could make even a title such as C&C suffer considerably.
Many gamers say that it is entirely EA?s fault why the whole C&C line became the farce that it became through the years. A game like C&C certainly doesn?t deserve this, not after all those games they?ve managed to put out and made into household names through the years. EA either needs to fix their act, or bring the entire C&C line to a studio who knows its significance.