Steam has really steamed forward since its inception. They are now boasting a total of 15 million accounts. What this means for game publishers? Another place to make money off of their IP’s old and new. Here’s the full release:
STEAM REACHES 15 MILLION ACCOUNTSLeading Platform for PC Games Building Phenomenal Annual Growth
February 7, 2008 – Valve® today announced that Steam®, a leading platform for PC games and digital entertainment, has surpassed 15 million accounts and realized year-over-year sales growth of 158% through the holiday season.
The year also marked the debut of the Steam Community and launch of several best-selling and critically-acclaimed titles such as Call of Duty 4, Bioshock, and The Orange Box.
Throughout 2008 more Community features will be introduced to support
existing games as well as new titles such as Valve’s Left 4 Dead.
Also new for Steam in 2008 is Steamworks, giving game developers access to game features and services available on Steam ranging from product key authentication and copy protection to auto-updating, social networking and matchmaking. Most importantly, the game features and services available in Steamworks are free of charge and can be used for both electronic and tangible versions of games.
“PC gaming is thriving, and has evolved into an era of constant
connectivity,” said Gabe Newell, president of Valve. “That connectivity
gives us the ability to have a much better relationship with customers,
not just for delivering our games, but across all aspects of our
business – including the design, development, and support of our games.
Features like Guest Passes, Free Weekends, Gifting, and the Steam
Community have been very well received both by customers and the
developers who are using Steam. We are accelerating our release of new
functionality in the next year as well as finding new ways to work with
our partners such as the release of Steamworks, which allows them to
bring the many benefits of Steam to their packaged products.”
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