PC Gaming

Star Wars Battlefront 2: What It Could Learn From The Original Sequel

By on
Star Wars Battlefront 2 First Look
In-Game Engine Footage For Star Wars Battlefront 2 [Image Captured From Star Wars Battlefront 2 Trailer]

EA’s next entry for their Star Wars Battlefront series is looking great so far after the recent reveal trailer. After what EA did with the first game, fans may be a bit on the fence about Star Wars Battlefront 2. If EA wants to make the second entry a bigger success than the first one, then they should look for inspiration from one particular title.

The upcoming Star Wars Battlefront 2 isn’t the first sequel per se. Back in 2005, LucasArts released Star Wars: Battlefront II. The game was a big success and it was only in 2014 that the game’s servers were officially shut down. Seeing as EA is working on a sequel of their own, they should learn a thing or two from the original sequel.

Galactic Conquest

When it came to game modes, none was as fun as Galactic Conquest in the original sequel. Star Wars Battlefront 2 should have this same game mode as it drew in hours and hours from players and it was a really enjoyable mode. In Galactic Conquest, players play a Risk-like battle to take control of the galaxy.

If two factions end up in one planet, the gameplay reverts back to the usual shooter. Players gain credits which they can then use to buy upgrades for their troops. The feature was absent from EA’s Star Wars Battlefront and it’s something that the sequel needs.

More Content

The original Star Wars Battlefront 2 had a total of 24 maps set across planets from all the film entries. In these maps, players get a hand a various game modes including Hunt Mode, Capture The Flag, Hero Assault and many more. As for Hero Assault, players got to choose from a variety of heroes and villains from all films.

EA is going to introduce characters from multiple eras, including the ones from The Force Awakens and The Last Jedi. So far, things are looking pretty exciting but if they want to really draw in players, then they should add in the same, if not, more content than in the original sequel.

Classes

One of the key differences in EA’s Star Wars Battlefront and the original series was that it didn’t have classes. Instead, players had the chance to create their own custom loadouts. While it was a decent feature, fans would love it more if classes were reintroduced in the upcoming sequel as it would give more variety to the game styles.

Also read: Star Wars Battlefront 2: What Fans Want

About the author

To Top