Sony no longer own the rights to RiME. The independent Spanish developer, Tequila Works, has chosen to get the game back from the grasp of Sony Computer Entertainment. The announcement was made by Tequila Works on a twitter post. ?Tequila Works has chosen to reacquire the rights to its adventure game, RiME, and is working hard to realize its aspirations for it,? a company representative said.
RiME has always been developed for PlayStation 4 at Tequila Works. However, since Sony no longer owns IP, they are now able to bring the game to other platforms if they wish to do so. ?The game was first revealed at Gamescom in 2013 and has been developed by Tequila Works ever since. ?As per the tweet, the teams reacquisition of the adventure game will mean more work for them, and more updates in the near future.
?Sony Company Entertainment no longer holds proprietary of the IP, nor the publisher of the game,? a representative from the company disclosed. Tequila Works however, promised more updates for the game, which was originally planned as a PlayStation 4 exclusive, in the months to come. It may no longer be a PS4-exclusive at launch, but the company has not yet commented on the matter.
RiME is a very hyped up open-world adventure and puzzle game inspired by the conceptual design of Deadlight. Although it hasn?t been released, it is rumored to feature its original concept, which was a role-playing game. It has elements similar to the game Journey in it and a little bit of Shadow of the Colossus. It looks like a pretty simple game to be ??PS4 only? exclusive. However, there are still people who like to keep things simple yet fun.
I see an element of Journey in this, in that presumably you’re trying to reach the Keyhole Tower at the end (as well as the “I” in “RiME”). ?That being said, the bridge and this (possibly unclimbable) tower brings to mind the central shrine from Shadow of the Colossus. ?There’s also the obvious ICO and Wind Waker vibe that everybody else is mentioning
The game was still in development stage as of October last year. We will just have to wait for the finished product.