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Shadow Moses: Metal Gear Solid Fan-Remake Gets Cancelled

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Shadow Moses
Image from facebook.com/shadowmoses

Sorry Metal Gear Solid fans we?ve got some bad news. Shadow Moses, the ambitious fan-made remake of the classic game being developed in Unreal Engine 4, has just been cancelled. The team behind the project broke the news in a simple status update on their Facebook page.

Hi guys!

We have an important announcement to make today:

We have to cancel the Shadow Moses Project for reasons beyond our control.

We would like to thank everyone for the tremendous support we have received.

Shadow Moses team.

In-development since last year, Shadow Moses made waves in January when the developers unveiled the first trailer for the game. Fans and critics marveled at the sight of classic environments from the 1998 PlayStation original redone with modern technology. The Shadow Moses team was teasing another big reveal on March 14, but news of the game?s cancellation obviously rules this out now.

Making such a high profile project without the approval of Metal Gear publisher Konami was always going to be a risky endeavor. Right after the first trailer was released, lead developer Airam Hernandez admitted that they showed off the game despite it?s early state to ensure that the company would catch wind of it sooner.

?Konami owns the MGS copyright and therefore sooner or later we will need their full permission. We have therefore chosen to openly share this project from the beginning so that we can deal with any issues that may arise as they come. We believe this is better than putting years of work into a project only to get it shut down.? He wrote.

There has been no confirmation on whether or not it was Konami who pulled the plug on Shadow Moses. What do you think? Are you sad about the game?s cancellation? Let us know in the comments below.

 

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