Ever wondered how much revenue gamers in your country produce? In a recent comprehensive research conducted by Newzoo, a games marketing research firm, a ranking was compiled by how much revenue countries made from games for the year 2014.
Unsurprisingly, the U.S. tops the chart with the highest revenue worth $20,484,628,000. Meanwhile, China and Japan ranked 2nd and 3rd, with $17,866,677,000 and $12,219,552,000 in revenue respectively.
Germany lands in ?4th place with $3,528,196,000 in revenue, topping all European countries while the U.K. comes close in 5th place with $3,426,259,000.
Canada ranked 8th overall while Australia places in the 13th. To see the full ranking list, click here.
The data is based on a combination of primary consumer research, transactional data, quarterly company reports and census data, and includes various estimates and assumptions. The estimated revenues are based on consumer revenues generated by companies in the global games industry and exclude hardware sales, taxes, business-to-business services, and gambling revenues. Forecasting also involves market trending analysis and projections for macro KPIs, such as population growth, online/mobile connectivity and economic growth for all countries in the world towards 2017, the report states.
In another report, the top 100 countries in the ranking make up 99.8% of the $81.5 billion global games market. The Asia-Pacific region, with an online population of 1,391,751,000, is estimated to have the biggest share of $36.8 billion, thanks to China and Japan. Interestingly, the region contributes 82% of the $6 billion global market growth in 2014.
Of the $81.5 billion revenue, TV and console games amount to 29% of the share at $23.4 billion. PC/Mac games only amount to $7.4 billion at 9% while mobile games sits at 19% with $15.2 billion.
According to Newzoo, there are 1.77 million gamers worldwide and a total online population of roughly 2.97 million.
Image Source: Newzoo