Ratchet and Clank: Size Matters is a port from the original PSP version to the PS2. While I never played Size Matters on the PSP, I have heard it was a fun and addictive game. I rented a Ratchet and Clank game several years ago and I remembered having fun running around, powering up weapons, and beating the shit out of bad guys with one big F-in wrench. So, when I started to play size matters, I had some high expectations… and in “Eazy Eli’s” opinion, in this game, “Size Does Matter,” as in real life, LOL.
As the game starts, Ratchet and Clank are relaxing on the beach, enjoying some nice R & R, when a young girl comes running up all excited to meet a real hero! She convinces Ratchet that he should perform some heroic deed for her camera, so the adventure begins. Without giving away too much, you end up chasing after a kidnapped child that was excited to see a hero and running into a legendary mechanical race.
Like earlier versions of Ratchet and Clank, you are rewarded as you use your weapons as they level up. I personally really like this aspect of the game as I am OCD enough to want to have every weapon maxed, and this forces me to use all the weapons, even when it might not be the most ideal weapon for the encounter… like running into a group of ranged weapon wielding robots with the concussion gun (essentially a shot gun). By the time I finished the game, I had maxed out all but the shield and the suck cannon as that cannon, well, sucks! Aside from the sucky suck cannon, I enjoyed using all the weapons, like the Agents of Doom, who when leveled up and upgraded fly around you and shoot at enemies near you. The Agents of Doom rock the mother F-in cazbah but when I tell you the suck cannon sucks, man I keep asking myself was that name a double entendre?
This game is filled with a lot of mini-games, some of which are fun, some of which are just F-in annoying and pointless as hell. For example, and this is one reason why size matters, you need shrink yourself in order to unlock locks. You literally get inside, slide and jump on rails, avoid mines, and hit switches. That’s a pretty fun time. At other times, you need to use Clank in some robo-mini games. They start out fun – there is a Lemmings like game; a Twisted Metal like game; a game similar to an American Gladiators event and more. However, you need to beat each mini-game on harder and harder levels for an extended period of time. It gets quite frustrating, and you need to finish them in order to obtain a piece of armor.
Speaking of armor, that is another great element to the game. As your adventure continues, you will find pieces of armor, which can be combined to create suits with special powers, like creating crystal spikes as you strike enemies.
In the middle of the game, Ratchet and Clank get separated which adds some interesting game play as you can no longer glide or double jump as Ratchet, and as Clank, you can’t do much at all; Clank totally bites. It gets even more interesting as Ratchet is knocked out during this time period and you get to play in a dream world where there are floating umbrellas, chainsaw throwing monsters, and big bolts floating in the sky (hint: shoot one of the bolts near a black gate midway through the level for a nice surprise.) This made for a nice diversion from the usual game-play, and when you awake and get reunited with Clank you don’t take the double jump and glide for granted!
The graphics are OK for a PS2 game. It doesn’t seem like they did too much to improve upon the PSP when porting the game, which was a little disappointing. All in all though, I think the game is very fun and addicting, with a lot of action, some humor, and hours of game play. However, the game does get frustratingly hard with some of the mini-games and the graphics let me down, so in the end I give this game a solid: B