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Red Dead Redemption 2 Publisher On Microtransactions: ‘We Can’t Give Stuff Away For Free’

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Red Dead Redemption 2 release date
Rockstar Games

One of the most anticipated upcoming titles has to be Rockstar’s sequel to the instant classic, Red Dead Redemption. There’s very little we know about the game but the publisher is looking to give us a glimpse of what to expect in the upcoming title. This time, publisher Take-Two reveals their plans when it comes to microtransactions and we could see these take shape in Red Dead Redemption 2.

Take-Two’s CEO Strauss Zelnick recently spoke in a conference today, reports Gamespot. Zelnick tackled a few topics but what players could be interested in is the CEO’s microtransactions for its games. While Zelnick didn’t specifically say what players can do with microtransactions in its games, such Red Dead Redemption 2, we’re getting the idea that it won’t affect gameplay in a major way.

“You can’t give stuff away for free in perpetuity; there’s no business model in that but we’re not trying to optimise the monetisiation of everything we do to the nth degree.” Zelnick adds, “My concern is, if you do that, the consumer knows. They might not even know that they know, but they feel it.”

Zelnick notes that microtransactions plays a big part for the company and as such, their future games will have microtransactions in some way. One of these games is Red Dead Redemption 2 and the publisher’s view on microtransactions could reflect in the game.

Zelnick also said that their microtransactions won’t essentially turn their games into pay-to-win titles. “There is wood to chop because I think we can do more, and we can do more without interfering with our strategy of being the most creative and our ethical approach, which is delighting consumers,” Zelnick said. 

Red Dead Redemption 2 is confirmed to have an online component, with many speculating it’ll be much like how Grand Theft Auto 5 has Grand Theft Auto Online. If this is the case, then we can expect to see the microtransactions take place in the game’s online multiplayer component.

In Grand Theft Auto Online, players can purchase in-game items using real life money. Players who paid a little extra weren’t overpowering players over those who choose to play without extra fees. This was the source of the biggest digital revenue for Take-Two and it’s no surprise to hear that it’s considering the same for its other titles.

Also read: E3 2017: What To Expect At E3 2017 This June

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