There are many visually appealing games that have pleased and impressed gamers and fans of consoles, and The Order: 1886 is one of them. Ready at Dawn, the gaming studio responsible for the creation of the much-awaited 3rd-person shooter, says that the aesthetics and overall visual quality of the title are things that could have only been made possible by the technology behind the Sony PlayStation 4.
Ready at Dawn?s Community Manager J. Goldberg, who spoke recently at a Sony event that took place in New York, stated that the studio thought of the idea and the concept for The Order: 1886, while the developers were still coming up with games for the Sony PlayStation Portable.
However, with the title?s main conceit being something that delivers an experience that is akin to a movie but still plays like a game, it needed to be developed for a console that comes with all the right specs. Goldberg said that, “We couldn?t have achieved this graphical fidelity with any other console?.
The Order: 1886 makes use of the latest Sony gaming console?s full performance capture for all its characters. In addition, the same character model has also been utilized for the gameplay?s sequences as well as cutscenes, delivering a transition that is almost perfect and seamless. Goldberg was proud to say that, “We’re moving the camera in space, we’re not loading in a video”.
The game was first revealed at the E3 2013. The setting for The Order: 1886 is in Victorian London, where the Industrial Revolution has transformed technology, and gadgetry into products that are much faster and stronger. But with some Dickensian misery still remaining, the lower classes, who are dissatisfied with what they have in life, are threatening the social system and order. The party responsible for keeping the order is basically a group of knights who has descended from none other than King Arthur and the Knights of the Round Table.
Image Source: PlayStation