The new Vision Engine 6.4 will debut at GDC 2008. This version has in-game scripting, visibility determination and improved streaming functionality. It’s been optimized for both the Xbox 360 and the PS3. Now all you fanboys can stop bickering over cross-platform titles. Here’s the full release:
Vision Engine 6.4 debuts at GDC 2008
In-Game Scripting, new visibility determination system, improved streaming
functionality and optimised Xbox360 and PS3 versions: Vision Game Engine
6.4 to be showcased at GDC
Eningen/Germany, Austin/USA, (GamesBizWire) – February 8, 2008 – Trinigy,
a leading provider of 3D Game Engines with offices in Germany and Austin,
TX today announced that the latest version of its Vision Game Engine will
be showcased to the public for the first time at Game Developer’s
Conference 2008 in San Francisco. Vision 6.4 will be revealed in the scope
of the firm’s presence at GDC Expo (February 20-22) and will be presented
on-site at Trinigy’s booth (NH 6105).
The new version of Trinigy’s Vision Engine, whose predecessor has
recently been nominated as finalist for Game Developer Magazine’s Front
Line Award 2007, features a versatile LUA-based scripting solution which is
seamlessly integrated into Vision’s WYSWIWYG editing framework vForge.
Additionally, a newly developed visibility system capable of flexibly
handling all types of complex game scenes further increases the engine’s
performance. Improved support for dynamic resource streaming as well as
various optimisations for Vision’s Playstation®3 and Xbox360™ versions
are complementing the latest release.