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Project Morpheus: Sony’s Virtual Reality Headset for PlayStation 4

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Sony unveiled its plan on creating a virtual reality headset for their PlayStation 4. This revelation may not be new to most of us because Oculus went out earlier to revive the concept of virtual reality after a series of flops in the 90s. Sony calls its prototype as Project Morpheus, which reminds us of the Matrix movie character.

Quest for VR Prototypes Dates Back in 2009

People might think that Sony is just hopping on the bandwagon after Oculus gained popularity over the idea of virtual reality. However, Sony Worldwide Studios president Shuhei Yoshida said that the company has been tinkering with virtual reality prototypes since they began working on PlayStation Move in 2009. They were literally attaching the move controllers to their heads using duct tape. The company eventually created an internal group that focused on just VR in 2010.

Specs and Design Not Yet Final

Yoshida pointed out that the prototype hardware is still in the works and not yet final. However, Sony did give us an idea of the prototype?s current specs:

  • 1000Hz motion detection
  • 1080p display
  • Supports only one headset at a time
  • A 5 ? meter wire connects the headset to the PS4
  • Rotational or positional head tracking
  • The same camera used to track PS4 Move controllers is used on the headset?s tracking
  • Open Air design that prevents lenses from building fog
  • Works for people with eyeglasses
  • The content pushed to the headset can be mirrored to the television. There could be a possibility that this feature can also handle asymmetric gameplay.

Triggering Excitement on VR Again

People have become excited once again on how these prototypes will change their lives. This includes getting the interest of companies like Valve and people like John Carmack. Creating an active developer ecosystem is an extremely difficult task to achieve. Prior to Sony?s revelation, Nate Mitchel of Oculus explained in a morning interview with IGN that they are all about getting more people involved in the virtual reality space.

Mitchel emphasized that the more developers become excited about VR, the bigger the audience will be. He added that having a major player in the arena will open more doors for more developers in building the VR content.

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