‘Project: EVO’: Researchers used Video Games to Treat Depression

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Project: EVO

Turns out video games aren?t as bad as a lot of parents thought.

According to statistics, approximately 9.5% of the American population suffers depression within a year. And though most people treat depression as something ?not to be worried about,? many people suffering from this mental illness are likely to suffer addiction and tend to commit suicide.

Because of this, researchers from University of Washington (UW), and University of California in San Francisco (UCSF) recently conducted a study about video games curing depression.

The two universities joint effort, the researchers have come up with favorable results that could contribute in making the treatment of depression easier.

What is Project: EVO?

Akili Interactive Labs developed a mobile or tablet-based treatment technology called Project: EVO. According to Science Daily, this problem-solving therapy (PST) ?is created to enhance the attention and focus of the people diagnosed with depression at a basic neurological level.

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Joaquin A. Anguera of UCSF clarified that Project: EVO isn’t directly capable of treating the mental illness. Still, their team believes in the benefits that EVO can offer. Anguera also explained that the EVO can possibly amend the cognitive issues of the patients.

Project: EVO

The researchers continue to set out Project: EVO in clinical trials to test its capability to treat other mental illnesses. These mental illnesses include the ?Traumatic Brain Injury and Alzheimer?s disease. The project is also aiming to get FDA clearance to be used as an in-person therapy for ADHD.

Results of the Study

The researchers set a treatment trial for older adults who are diagnosed with late-life depression, as well as the moderately depressed people.

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Patricia Arean of UW revealed that moderately depressed people are more likely to have an effect on the app. On the other hand, people who suffer late-life depression are having troubles in setting their attentions straight. Arean explained that these people are too distracted by their personal concerns.

The researchers also revealed that 58% of participants showed little motivation to use the app without human interface. Patricia Arean stressed that even though it is a tablet-based treatment, Project: EVO would only be effective if done under clinical supervision.

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Stay tuned to TheBitbag for updates on Project: Evo.

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