PlayStation History: How the Console Nearly Didn’t Come Out

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Isn?t it funny how time flies by so fast when you?re having fun? Well, such is the case of the Sony PlayStation, who is currently celebrating 20 years in the market. Since it?came?out, it has enjoyed virtual commercial success. But isn?t it funny that once, the Sony PlayStation was actually in danger of being scrapped altogether? That?s right; most everyone?s favorite game companion was actually viewed as a child?s plaything and vilified by mostly everyone in the corporation.

Here’s a little bit of PlayStation history.

At a video game conference in Brighton, Andrew House, Sony Computer Entertainment CEO, revealed that there was an initial struggle to make the product and its idea work. He was one of the original volunteers back in the 90s to become part of the group that would work to develop the PlayStation, originally known as PSX.

Most of the corporation was in disagreement with what they were developing, with Andrew?s boss even going so far as to labeling him an idiot, since they generally viewed the PlayStation as a toy. Another claim that was made was that the PlayStation wasn?t going to amount to anything short of a novelty, fuelling House?s determination on the project.

The rest, as they say, was history. When in launched in 1994, Sony PlayStation skyrocketed to sales?of about 100 million units worldwide and ushered in a new age for the modern console, which is now being lorded over by Sony and its equally successful rival, Microsoft. If one would recall, that age when Sony released PlayStation was an entirely different landscape, with names like Sega and Nintendo ?on top of the gaming food chain.

Mark Cerny, who is the lead architect of PlayStation 4, cleared up any confusion by saying that it was specifically the publishers who were skeptical and not the developers. He agreed, though, that from the get-go, the PlayStation was a very nice piece of hardware.

When Sony saw the success that the PlayStation enjoyed, they viewed it as a sign that people, particularly, the gamers of the time, were beginning to mass up. The console was entering a new era where people wouldn?t see it as just ?child?s play?, which necessitated the development and release of the successor PlayStation 2. Afterwards, the PlayStation 3 followed up, but not without criticism.

These criticisms were some of the reasons why they re-thought and tried to soften the release of the current member of the PlayStation family, the PlayStation 4. Some thought that the PS3 was too high-priced, and developers whined over having a modestly difficult time trying to write programs for the console. Still, the console enjoyed as much success as its forerunner, selling over 80 million units and counting.

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Today, PlayStation envisions itself as the gamers? first choice in consoles. This is in contrast to the prevailing status quo that consoles are headed for a direction where they are no longer just a hub for games. This is the case with Microsoft and its latest incarnation of the Xbox, the One, which establishes itself as an entertainment package. Sony intends to do this, just that the main reason of their success, gaming, will never be lost in translation.

House once again says that in the first place, they were adamant of the fact that they were for gamers, and there?s no doubt about that. However, he isn?t saying that that?s exclusionary?the device was made for entertainment, and the possibilities of it not being just for gaming entertainment are endless.

(with excerpts from The Telegraph UK)

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