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Review: OZ

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With all the games that Konami comes out with, there are a few gems left undiscovered and this is one of them. This game is mixed with beautiful artwork, astounding music and enjoyable game play. But is it worth the import? Let’s find out!

The story starts off with all three main characters fighting monsters and then something happens where you play as the male lead character having to save a girl. It is interesting to note that the music selection for each event was done very well. There is something else that I found a bit interesting, the girl you have to rescue is named Dorothy. Hmmm. Does that ring a bell, anyone? Moving on with the characters, there are a total of three but only one that you personally control.

The main character is Feel. Yes, Feel. Deal with it. As you play through the game, there will be certain points in the game where you have two options to choose from with will affect the relationship between Feel and the other two. This adds a huge bonus if you tend to favor one than the other, because if you agree with Leon all the time then the points you gain in battle go up and so does the damage. And speaking of damage, let’s go over that.

The main addiction to this game is the juggling system. You can only juggle a certain amount of times with different monsters, no matter what size they are. Yet be careful though, bigger baddies tend to regain their balance in mid air and the juggling will cease. So be sure to stay on time when it’s your turn to juggle them. That’s right, you have to wait your turn in this game. When you strike an enemy a few times, you are then able to toss them up using certain button hits which allows your fellow team mates to gang up. When your second team mate is finished, he/she will say your name and that will be your turn to keep the juggling alive, sort to speak. Why juggle? More points for a higher rank, more damage and more orbs to buy items. It can get simple once you get the hang of it, just keep practicing.

Now with the graphics, it’s not all that bad. You will notice a real lack of environment and feel for the world, but don’t let that stop you from enjoying this wonderful game. There are around 19 or so Chapters, 3 different endings, an extra mode to play and a some more goodies to be unlocked. The modeling is good on PS2 standards, and the special effects are nothing to gawk at really. Though there are times where you will have to endure the simplicity of the game as graphics are concerned, but it’s a minor issue. The loading screen has beautiful artwork to look at, and the main menu has a nice song to listen to. It’s too bad that the game seems a bit unfinished when it comes to the texturing, with a touch up on the character models and special effects, it could’ve shined a little bit more.

The controls are easy to adapt within the first or second chapter, and there is a tutorial you can go through if you need any help. Yeah everything is in Japanese, but when you see either the square, circle or any other button to hit, you hit it. The only problem I do have with the controls is moving the camera, it can be a pain sometimes when you are being surrounded and trying to find that monster you have locked onto. Again, just a minor issue.

Now the biggest problem is the fact that when you equip an item, you don’t see what stats it effects. In fact, the only stats you can see is your health, item box and REX guage. You can level up your health through the shop menu, and buy new items. One of the coolest features is the fact that once your health reaches zero, you don’t die. Your character kneels and you have to keep pressing X to raise your health bar. You can die if all of your team mates die, so be careful in battle and level up your friends’ health.

Other than that, it’s a beautifuly made game and it’s a shame that it didn’t come state side.

Final ScoreB

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