Recently, the Overwatch Season 3 end date, time, and other information have been revealed on the Battle.net forum. The Season 3 Competitive Play is confirmed to end this coming February 21. Season 4 is also confirmed to start on February 28. Here’s what we know so far about the Overwatch Competitive Play Season shift.
Overwatch Season 3 End Date and Rewards
According to Lylirra’s post on the official Overwatch forum, the Overwatch Season 3 end date is on February 21, 4 pm PST or February 22 12 am UTC. Once the date hits, players can cash in the Competitive Points based on the highest Skill Rating they reached in the Ranked mode. Here’s the list of Competitive Point rewards for Season 3:
- SR 1-1499 (Bronze): 100 CP
- SR 1500-1999 (Silver): 200 CP
- SR 2000-2499 (Gold): 400 CP
- SR 2500-2999 (Platinum): 800 CP
- SR 3000-3499 (Diamond): 1200 CP
- SR 3500-3999 (Master): 2000 CP
- SR 4000-5000 (Grandmaster): 3000 CP
Season 4 Start
Additionally, Lylirra’s post confirms Season 4’s start date as February 28 4 pm PST or March 1 12 am UTC. The official Overwatch Twitter page confirms that the company will announce more Season 4 information at a later date. We’ll have to wait until the developers reveals the Season 4 details which may be released before February 28.
Character Changes So Far
Currently, the game’s major changes are fixes on Roadhog’s Hook, Tank Meta Nerfs, Sombra buffs, and the Bastion Rework. Potentially, players may have used some strong tactics before it was fixed to rapidly climb the Competitive Play Ladder. Since Overwatch has changed since throughout Season 3, Season 4 may experience a new set of favored picks and gameplay meta for players to work themselves into.
Previously, Roadhog’s Hook was repeatedly nerfed to avoid scenarios where he can pull heroes as long as he lands a clean hit. After the nerf, obstructing Roadhog’s vision can break the hook to minimize his kill potential. Jumping to the side or placing Ice Walls to block Roadhog’s vision can help teammates escape certain death. Roadhog’s Hook is usually connected with one Primary Fire which deals high damage and usually kills at close range.
Tank Meta Nerfed
Additionally, Ana’s Biotic Grenade nerf allowed players to deal with Tank-focused lineups easier. Previously, the boosted healing through the Biotic Grenade allowed tanks to continuously soak damage and slay the enemy team during the healing buff’s duration. With the nerf in effect, Tanks don’t easily gain back their health faster during teamfights which makes the tank meta slightly ineffective.
Additionally, Sombra’s full weapon clip has been increased from 40 to 60 bullets. Previously, unloading all 40 bullets usually left full-health Offense and Support characters with low health. Surviving Sombra’s full clip allows them to fight back or call for backup to take down Sombra. Due to this problem, Sombra players are encouraged to engage targets that are slightly wounded or chase enemies with critical health.
However, increasing Sombra’s clip to 60 allowed her to finish off targets due to the extra damage from the 20 bullets. Despite lacking offensive ability to take on multiple enemies at the same time like Reaper or Genji, Sombra can be an efficient Assassin to deal with Snipers and Turret characters to reduce pressure off her team.
In the game’s Public Test Region, Bastion received a rework which encouraged him to move around and only use Turret mode at specific times. However, Bastion can now survive through most characters’ full clip of primary fire if he uses his new Ironclad passive and heals up. We’ll have to see if the reworked Bastion will be a staple or situational pick for the Competitive Season 4. Potentially, new buffs, nerfs, or even characters may be released during the Competitive Play Season 4. Stay updated with more Overwatch news here on The BitBag.