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Overwatch: New Emotes Introduces Unique Strategies

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Recently, the Overwatch Public Test Region has implemented a new set of emotes that allows all of the cast to laugh and sit. However, the new sit emotes work differently than the regular emotes and could actually be used to trick foes or get a viewpoint advantage against other players. Blizzard Entertainment should consider tweaking these new emotes if they do get used for tactical purposes instead of cosmetic posing.

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Currently, the new sit emotes in Overwatch allows players to let their characters take a rest before they move out. However, these new emotes last indefinitely up until the player presses a button to cancel the emote. It may not be much but these new emotes allow players to briefly view the game in third person perspective and even allow players to further hunker down under cover to hide themselves from foes.

While it may not be much, a third person perspective switch in a First Person Shooter game is actually a bonus. Due to the regular first person shooter forcing players to have tunnel vision, it allows flanking to be successful as not all players can see what?s behind them without expecting an enemy there. The sit emote in Overwatch provides this third person perspective to let players orient themselves in a better 360 degrees view without walking around in circles.?The older emotes also grant this third person perspective switch but they’re more of an self-imposed stun because you can’t voluntarily interrupt the emote once it starts.

Additionally, the sit emote?s indefinite duration until it is voluntarily cancelled may allow players to peek through corners without any risk of detection. Players will just stand near a corner, sit, and spin the camera to scan for any enemy beyond the corner. This trick might be effective for flankers like Genji or Tracer to assess their situation without the risk of alerting a single member of an enemy team.

Lastly, players can use the sit emotes to further hunker down to cover or force a blindspot if they?ve position themselves well enough. The sit emote may easily allow players a hiding tactic by sitting on certain spots to avoid detection and even surprise the enemy team of your presence. Alternatively, players could also sit to lure enemies into unfavorable situations as seen on _Zeppeli_?s thread on the Overwatch Reddit. As seen in ?Uranus? thread on the Overwatch Reddit, footage of a Junkrat cleverly taking advantage of a stair blindspot landed a kill which may have been contested if the Junkrat was standing. These tactics are similar to sitting in Activision?s Destiny, as seen in Unspoken Ouch?s video where players can hide in certain areas so they can surprise foes and take them down.

Despite these advantages, the sit emote has a glaring weakness of having to spend time to do a short hop and get back to shooting. If caught sitting, players may have a disadvantage at the duel as they may have taken a few hits or have taken a fatal blow. In a way, the sit emote?s recovery animation balances out the advantages of an indefinitely lasting emote that allows players to switch into third person perspective. To be safe, only perform these tricks if you have teammates to cover you. It would also be ideal to use these emotes if you are sure that you have not been detected by the enemy team.

Since these poses are still in the test server, Blizzard Entertainment may tweak these emotes to remain as cosmetics or let alone, add yet another tactical edge to the game?s competitive players. For now, we can only wait if the new emotes will stay the same or be heavily changed on its official release on all platforms in Overwatch.

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