To be perfectly honest, a large majority of people saw this coming and it did. Facebook made another purchase and this time, it was ?Oculus Rift which was slowly gaining popularity. This is clearly a good move for Zuckerberg, but some people find it to be the other way around with ?Oculus Rift. Being branded as ?sell-outs? and even getting death threats from people left and right. The bad thing is, it even reaches out to the Oculus VR employees? families, which is quite troublesome.
“We expected a negative reaction from people in the short term, we did not expect to be getting so many death threats and harassing phone calls that extended to our families,” Luckey said. “We know we will prove ourselves with actions and not words, but that kind of sh** is unwarranted, especially since it is impacting people who have nothing to do with Oculus.”
It was a surprise announcement that Facebook purchased Oculus VR for $2 million and there were mixed reactions from their fans. Nate Mitchell said that he was very much expecting to get some heat from the core fans about the deal, but he never had any idea that it would escalate to such levels that it became more than just a nuisance.
“We assumed that the reaction would be negative, especially from our core community,” Mitchell said. “Beyond our core community, we expected it would be positive. I don’t think we expected it to be so negative.”
A lot of Oculus Kickstarter backers weren?t too pleased as well with the recent purchase.
“What a disappointing decision to cash out even before getting first consumer version out,” one backer wrote. Another said, “A sell out is a sell out, and it means the end of VR Gaming. Welcome your Social VR overlords.”
“Too late for a refund? Unbelievable what happened. I was extremely optimistic for the future of this product and the company behind it, and this is how I’m repaid for my investment? Incredibly disappointing,” said another Oculus Rift backer.
Palmer Luckey, creator of Oculus Rift did explain to people by writing a blog about how beneficial it is for their team to partner up with Facebook. They were skeptical at first, but they did realize that they would be able to pull-off something that was impossible. It will also accelerate the materialization of their visions.
Clearly enough, not everybody was happy about the deal. Even Minecraft creator Markus cancelled the VR version of Minecraft because Facebook ?creeps him out?.