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No Man?s Sky: Types Of Star Systems And Materials You Can Get

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One of the biggest qualms of players with No Man?s Sky is that although the game is filled with 18 quintillion planets, most of them are barren and devoid of life. However, thanks to the game?s weird method of not letting the player know everything about the game, chances are that most don?t know the reason why the planets they get to are boring.

Redditor Harvoification recently shared his findings about how the star systems work in No Man?s Sky. There are several star systems in No Man?s Sky and it is key to figuring out why most planets are empty. Here are the four star systems available in the game.

Yellow Stars/Class G- The default star system in the game. Since it?s the starting area, most planets have little to no flora and fauna.

Red Stars/Class K ? A Warp Reactor Sigma is needed to get to this star system. Planets will have a high chance of containing rare items and planets will begin to have more fauna and flora.

Green Stars/Class E ? For this star system, a Warp Reactor Tau is needed. Again, an increase in rare materials as well as flora and fauna on planets.

Blue Stars/Class B- For this star system, a Warp Reactor Theta is needed, and planets on this system will have the rarest items. Planets will also be very abundant with flora and fauna.

There may be more undiscovered systems in the game, according to this Redditor. It seems that the planets on each system will have their own conditions and content. Harvoification speculates that the preset path to the center of the galaxy will contain barren planets.

No Man?s Sky players who opt to create their own path to the center may be rewarded with better planets for keeping off track and being more adventurous. While not following the path to the center may get confusing, it might be a better gaming experience as well.

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