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No Man’s Sky Reviews: First Impressions By Critics; Did It Live Up To The Hype?

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No Man's Sky
No Man’s Sky Reviews

After months of anticipation, the highly hyped-up space adventurer No Man?s Sky is finally here as the PS4 version of the game dropped Tuesday worldwide.

Since the game universe is too large to finally get to the centre of the galaxy, the full reviews of the game are not yet available. The initial reactions from the critics though have so far been mixed. The game has mainly received positive reviews for the large scale procedurally generated universe while it has also got few negative hints for the shattering expectations of many.

Below we explore several of the No Man?s Sky reviews:

Visual Diversity

The game has got excellent reviews for large diverse world as there are over 18 quintillion (18,000,000,000,000,000,000) planets to explore, the vast majority of which have life. Dan Stapleton of IGN praised the game for its diverse open-world:

I?ve seen lush green worlds with tropical-looking plant life inhabited by a species of upright, waddling reptile, and I?ve seen a magma-covered planet that?s home to what appears to be a giant, angry, bouncing pineapple who?s out for blood ? and pretty much everything in between. Some worlds have floating islands that defy physics, just for fun. Relatively few have oceans. Visual diversity is No Man?s Sky?s strong suit.



Survival Game

While the gamers were expecting a free to explore world, No Man?s Sky is essentially a survival video game. This survival part is the core despite, developers having indicated that gameplay is built on four aspects of exploration, survival, combat and trading.This has disappointed some of the gamers as early in the game frequent gathering of resources and managing resources is rather tedious which can upset some of the fans.

Philip Kollar of the Polygon wrote:

From the confusing outset, where you?re thrown onto a planet with a crashed ship and told only to gather the resources needed to repair the ship, it?s all about hunting down various minerals and isotopes needed to live.

Even beyond fixing the ship so you can leave the planet, you?ll need to keep up a steady supply of zinc and titanium to keep your exosuit’s hazard protection operating, and carbon or plutonium isotopes to feed into your life support power pack. And that?s only the beginning; you?ll need elements like heridium, iron, emeril and a half dozen others to build new technologies and upgrades as you progress.

The mundanity of this cycle is exacerbated by an insultingly tiny inventory space that requires near-constant juggling and micromanaging.


The mystery element in the No Man?s Sky is what will drive the gamers to play this game and as there is huge universe gamers interested in exploring all the aspects of the universe are in for a ride.

Business Insider review reads:?The sense of mystery, pervasive in every aspect of “No Man’s Sky,” is what drives me forward. I spent a huge portion of the weekend playing as much of “No Man’s Sky” as possible (so that I could write this piece). That sense of mystery, however, is what drives me to rush home tonight and play the game. I can’t wait to find out what I’ll see.

Enormity a boon or curse?

Though NMS has been as much praised for its large open-world, it is as much been criticized for similar settings. Time.com reviewed:?The problem with exploration-driven gameplay at this scale of algorithmic generation is over-generalization, and you?ll start to see it early in No Man?s Sky: Alien outposts laid out the same on every planet; diplomatic chitchats that draw from a shallow pool of conversational possibilities; geometrically unique but interactively homogenous creatures that wander about in all the same aimless ways.

The large scale universe also becomes boring as the same as a single players set to explore a infinitely big system. Gamespot wrote:?Even a few hours in, however, there comes a point where the loop of seeking and acquiring gear begins to sag, and the vastness of the galaxy sinks in. With an unfathomable universe beckoning, and hundreds of thousands of light years separating you from the intended finish line at the center of the galaxy, it becomes far too easy to question the meaning of your pursuits. No Man’s Sky is an impressive technical feat, but its enormity may come at a cost. What does it mean to be alive in a world where everything is driven by algorithms, and your existence is solitary?

Technical Problems

While the overall performance of the No Man?s Sky has been pegged as impressive, Digital Foundry found that the space game? frame rate could drop significantly in some places. The PS4 version runs at a native 1080p resolution, and commits itself to a 30 frames per second cap with v-sync engaged.

However, the target 30FPS can dip below this and in one sequence even fell to 13FPS when the game engine is stressed. This usually happens when you land on a new planet and then immediately boost across the surface, near to the ground.

Thomas Morgan at EuroGamer wrote:?Frame-rates can plummet once you land on a brand new planet, and then immediately boost across its surface. In this case, the PS4 is struggling to meet the 33.3ms per-frame render time, while generating new scenery and details on the fly. These are calculations made a split-second before revealing the new terrain or object, and when it can’t keep up, we see dips to the 20fps line, and sometimes even lower.

The issue is but resolved as easily for all you have to do is ?double back on yourself with a full 180 turn, or even slow down, suddenly we’re back to an even 30fps again.?


The initials reviews are overall positive and but game has not certainly lived up to its hype for many as despite the enormity of the open world, it has been criticized for its similar make of the universe. Hello Games has certainly put a lot of effort in the game and those interested in exploring the different worlds and planets are plenty much to look forward to, but gamers looking for a mission based game may find it lengthy and boring.

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