More information from the Namco Bandai camp, details us a sample of what to come. Hit the break for all the details, let’s go!
In the most recent press release we get word of some pretty big ambitions for Dead to Rights®: Retribution.
The seamless combat system for Jack blends gunplay, hand-to-hand and an AI-controlled partner Shadow to provide full freedom for players to choose how to get through any combat situation. With no loading or change in menus between each set of mechanics, the player can easily access all three toolsets and decide what to use at any time. While the systems all work well individually, the ability to seamlessly move between and combine the mechanics is the core of the system. Players can choose to combo an enemy and pull the trigger to finish them off, move from cover to cover to ambush an enemy, utilize Shadow to hold an enemy while Jack takes them out with a final shot – the encounter can change each time and it’s all up to the player to decide.
Thrusting players into a mature neo-noir crime drama as vice cop Jack Slate and his canine companion Shadow, Dead to Rights: Retribution introduces new gameplay elements that unify the third person shooting and brawling genres for a brutal and relentless new action-driven experience. Introducing an innovative new hybrid combat system that seamlessly blends gunplay with hand-to-hand combat and AI partner, the game puts the full combat potential of a highly trained, highly agitated law-enforcement officer into players’ hands.
I’m glad to offer you a look of the latest Developer’s Diary.
NAMCO BANDAI Games America Inc. today released a new developer diary video for Dead to Rights®: Retribution, a ground-up reinvention of the multi-million unit selling crime action series developed by Volatile Games. The new video provides a look at the game’s seamless combat system in motion, which is at the heart of the gameplay system for main character Jack Slate.
Check out the high resolution screens below.