Metal Gear Solid 5: The Phantom Pain is truly looking to be the swan song for Hideo Kojima?s last MGS game with a barrage of perfect reviews being released since the review embargo has been lifted this Monday.
Metal Gear Solid 5: Ground Zeroes didn?t meet the same critical acclaim with numerous critics panning it to be short on content despite it being a full-priced console game. MGS5 Ground Zeroes was regarded by many?as a demo for The Phantom Pain, however, reviews clearly point-out that these claims are an understatement.
Here is how the media compared the two games:
?Metal Gear Solid V: Ground Zeroes gave us a taste of the series? new mechanics, which feel as exellent now as they did then, but the freedom of choice in Ground Zeroes pales in comparison to the possibilities that await you in the Phanton Pain. Instead of roaming around a small base as in Ground Zeroes, you have the freedom to explore entire countrysides.?
The scope for replay is staggering. If you consider MGS: Ground Zeroes- derided for its length despite its staggering tactical depth- then MGS5 feels around 50 times bigger (while the actual Phantom Pain map is 200 times bigger than Ground Zeroes), with a dazzling variety of missions.
The Phantom Pain?s Mother Base strings missions together by acting as a hub to ground your progress, making you feel like actions work towards a single goal, rather than being strung along, waiting for the next cutscene. Almost every one of those missions take place in an open sandbox. I was sceptical when I learned that Metal Gear Solid V would be an open world title, especially after playing the game?s lead-in released last year. Thankfully the Phantom Pain offers an openness unafforded by Ground Zeroes? claustrophobic base, giving players plenty of room to breathe and contemplate a plan of attack.
It doesn?t have the problems Ground Zeroes had where enemies at 300 meters would pop in 3 seconds later. That?s been fixed. The only pop in you get here is from vegetation.
The fact that it?s relatively painless to experiment and get a little (or extremely) aggressive makes playing with the many toys Phantom Pain provides a literal blast. I can call in a gunship for close air support, designate targets for a massive sleeping gas bomb, or have a customizable combat walker dropped in for me to wreak havoc with. Gunplay feels responsive, direct, and so very right, and unlike Ground Zeroes, I can use all this stuff guilt-free since it doesn?t completely tank my mission ratings.
If you want to get hyped?before the game releases this September, you?can check-out the MGSV: The Phantom Pain launch trailer personally made by Hideo Kojima which ?takes you on a nostalgia trip as it showcases memorable scenes from past MGS games. If you’re still wondering which console you should buy the game for, we have a PS4 and Xbox ?One comparison article.
Metal Gear Solid 5: The Phantom Pain will be released on September 1, 2015 for PS4, Xbox One, PS3, Xbox 360, and PC.