The Mass Effect Andromeda gameplay and plot seems to have been inspired by the real world. In a recent interview, the game?s creative director Mac Walters said that the game will adopt some of the locations from earth. He said that players would be amazed to see them in the game, but the studio is making significant changes to alter the appearance of such formations. Walters said that Bioware is leveraging the full advantage of the Frostbite game engine.
The game will be set in a new galaxy called Andromeda, but players might stumble upon some of the locations they have seen in real life. Walters revealed that it is not about complete imitation or alteration of real locations. The studio has adopted different ways to keep the things balanced in both worlds. There can be minor changes in lighting effects and shadows, and players can also expect some locations with the objects available on earth.
“One of the great things about working on Mass Effect is that it’s grounded in reality. We use all that inspiration, because you need to balance the relatable with the original,? said Walters during an interview with OXM (via DailyStar).
Sci-fi games usually scare off many people because they sometimes feature unrealistic elements. According to Walters, the game is ?grounded in reality.? On top of that, Mass Effect Andromeda will run on Frostbite engine, which helps the game to look and feel realistic at all times.
Walters also shared that there?s a highly improved character animation in the game. He said that high quality of these elements can be observed. Without giving away any specifics, he said that Mass Effect Andromeda will feature strong emotional connection of the game?s character with the player. The game will be released sometime by March 2017 for PS4, Xbox One and PC.