Internet Explorer in partnership with Ubisoft launched the first ever Assassin?s Creed title on the web ? built using Babylon.JS, an open source 3D engine ? today.
This new gameplay based on the popular iOS Assassin?s Creed Pirates game will allow players to step into the shoes of Alonzo Batilla, a young captain, who?s racing his ship through the Caribbean seas, evading mines and other hurdles, amidst searching for treasure.
?I was amazed? says David Catuhe, one of the four creators of Babylon.JS. ?Without ever asking a question, Ubisoft developers were able to embrace the philosophy of Babylon.JS. This proves that with the right tools you can create great games for the browser. I feel proud to see such talented developers use the Babylon.JS framework to create such a great experience!?
Moreover, the recent updates to IE11 make it a great browser to try ACP on the web. ACP with IE11 will adapt your browsing experience by detecting your Windows device and input type. This means that you can play without worrying about the resolution of your screen. We all know that most of the games which were created for web require a fixed screen resolution for it to work best, but the new ACP for web is different.
(Assassin’s Creed Pirates Web Demo)
?When Assassin?s Creed Pirates was released on mobile, it received high praise for its groundbreaking visuals. We wanted to see if a game like this could be possible on the web,? said Fran?ois Bodson, Studio Manager.
Bodson also said that thought it is difficult to really know where web-gaming is heading for, they are sure that with Babylon.JS and Internet Explorer partnering today, ?in terms of gaming, are great platforms to demonstrate its potential?.
(Photo courtesy of http://www.modern.ie/en-us/demos/assassinscreedpirates) (http://race.assassinscreedpirates.com/)