Google Play Services 5.0 Announced, Will Make Apps Communicate Easily With Android Wearables

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Google Play Services 5.0 announced during Google I/O 2014 keynote presentation

We?ve learned from the recent keynote at Google I/O 2014 that the Android L will come in the next few months. But Google is determined not to disappoint users, so they also announced the roll out of their new Google Play Services 5.0.

For people unfamiliar with the service, Google Play Services runs on every device powered by Android OS version 2.3 and up. It binds up all of the company?s services in one seamless and smooth interface; this is the technique by which Google implements new features and services to Android devices without the need for OS updates.

According to Android SVP Sundar Pichai, it?s easier and quicker to do a Google Play Services update than to roll out an entire Android OS over-the-air (OTA) as the latter will need to be approved first by a carrier to be executed.

One of the most notable changes that this Google Play Service 5.0 will bring is its ability to let Android apps ?more easily communicate? with Android Wear devices. This actually makes sense as smartwatches, VR headsets, and other wearable are all the rage right now.

Google Play Services 5.0 announced during this year's Google I/O developer conference

Google Play Services 5.0 announced during this year’s Google I/O developer conference

For a full list of all the tweaks that this update will deliver, here is the official changelog for Google Play Services 5.0 as it appears on the Android Developers Blog:

  • Services for Android wearables ? Your apps can more easily communicate and sync with code running on Android wearables through an automatically synchronized, persistent data store and a reliable messaging interface.
  • Play Games services ? Build a great gaming experience with Quests, which allows event-based challenges for players to complete for rewards, Saved Games (a snapshot API allows synchronization of game data along with a cover-image and description), and Game Profile (providing experience points for players).
  • App Indexing API ? Surface deep content in your native mobile applications on Google search and drive additional user engagement.
  • Google Cast ? Use media tracks to enable closed-caption support for Chromecast.
  • Drive ? Sort query results, create offline folders, and select any mime type in the file picker by default.
  • Wallet ? Build a ?Save to Wallet? button for offers directly into your app; use geo-fenced in-store notifications to prompt the user to show and scan digital cards. Split tender allows payment to be split between Wallet Balance and a credit/debit card in Google Wallet.
  • Analytics ? Get insights into the full user journey and understand how different user acquisition campaigns are performing with Enhanced Ecommerce, letting you measure product impressions, product clicks, and more.
  • Mobile Ads ? Use improved in-app purchase ads and integrations for the Play store in-app purchase API client.
  • Dynamic Security Provider ? Offers an alternative to the platform?s secure networking APIs that can be updated more frequently, for faster delivery of security patches.



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