Virtual Reality of VR promises to provide the most immersive gaming and entertainment experience. Over the years, it has been gaining foothold especially on PC gamers. Even console gamers have the Playstation VR. However, they all have one thing in common, they are not immersive enough. That is where FOVE comes in. The very first VR headset to offer eye tracking for the full immersive experience.
The current VR hardware like the HTC Vive or Oculus Rift, only rely on inertial sensors to detect motion. Also, in some cases, these headsets limit foveated rendering at the center of the screen. The good thing about the FOVE is it uses eye-tracking to adjust foveated rendering. Instead of having only the center of the screen focused, it moves in line with the direction of vision. This means that FOVE can mimic the human eye more accurately and provide a more natural focusing.
The eye-tracking feature is implemented by two infrared cameras running at 120 frames per second. This enables eye-tracking accuracy of less than 1 percent.
The eye-tracking feature is not only used in foveated rendering. It is also used to control some aspects of the VR environment. With eye-tracking, users can play games or other applications without even lifting a controller. The users? eyes serve as the controller.
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The FOVE has a maximum resolution of 2560×1440 and a 70Hz refresh rate. The field of view can be between 90 to 100 degrees. In addition to eye-tracking, it is also equipped with the standard IMU sensors and external IR sensors position tracking.
The company has teamed up with a number of content developers and so far, FOVE has more than 250 available contents on Steam VR. It is available for pre-order starting today for $599. Shipping is expected to start around January of 2017. For more information, one can head to the company?s website at getfove.com.
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