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Forward-Compatibility, And What It Could Mean For The Next Consoles

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If you noticed I have discussed a special feature that isn’t really new to the world of video games. In fact, Nintendo was the first to introduce this console feature in the N64 console but of course you had to buy it. It was called Expansion Pak, released in 1999. It improved more detailed graphics, had more modes, higher framerate, greater screen resolution and other goodies for Nintendo titles. This little feature was known has Forward-compatibility. It maybe returning to next generation consoles. Here’s the info:

It’s been roughly about ten years since Nintendo had released this beast of an add-on, but if those Nintendo diehards had this little gem, they had access to loads of other things that would make their friends envy. Forward-compatibility means to this new breed of console makers the ability to make their console worth customers dollars without having those fans sit on the sidelines because they are happy with the current console they have, and are not willing to move onto the next system just yet. Whether it be Sony, Microsoft, or Nintendo again. Imagine popping a game like Killzone 2 to find it’s playing better thanks to the features and hardware of the Playstation 4. Or how about playing Halo 3 and see the CGI that was shown on the trailer at E3 turn up in the actually gameplay, more cleaner, more features, better framerate for multiplayer, new motion control features. Reports have already in about Microsoft maybe buying the makers of 3DV.

Sources are also saying that Microsoft might be already testing this feature now that they don’t have to worry about the same problem they ran into with Nivida, and putting 100% Backward-compatibility into the Xbox 360, they own the rights to all the hardware that is in the machines. It would be interesting to see who will make the jump in the coming years. And who knows, maybe a new kind of console war on our hands.

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