Nintendo has announced their next Nintendo 3DS game and it?s called Code Name: STEAM. The game is from the creators of Fire Emblem and the steampunk game is scheduled to launch next year for the Nintendo 3DS.
STEAM is currently in development with Intelligent Systems with Hitoshi Yamagami taking the lead. Yamagami is known for his previous work that includes Xenoblade Chronicles, the Pokemon series, and Fire Emblem.
When the game was being presented, Yamagami said: ?As you can tell from my history I have been working with Intelligent Systems for a long time and became a big fan of turn-based strategy, but I’ve always wanted to share these games with more people; this has been quite a challenge for me?.
Creative Director Paul Patrascu added to Yamagami?s thoughts, saying that he shared the same sentiment wondering why strategy games don?t have more fans. His theory was that in many strategy games, there is a lot of abstraction between the players and the game world. What usually happens is based on invisible parameters and numbers that players don?t understand and the interfaces are often quite abstract.
I understand this sentiment and I think the theory is relatively true, especially for new gamers. Turn based strategy can be very rewarding, but some people shy away from the learning curve or the complexity that the game can carry.
STEAM is an abbreviation for ?Strike Team Eliminating the Alien Menace. It is a team based strategy game with some action and shooter elements. The setting is in London during the middle of the 19th century. Every type of machinery runs on steam and in the game, STEAM is a strike force created by Abraham Lincoln to defend the world from the alien invaders. Players can control different units of up to 4 members for combat. There are some exploration elements and players have the ability to swap between different characters in a first person perspective.
Patrascu explains this hybrid sort of implementation by saying: ?We turned again to action games, to first-person shooters. The thought process between a strategy game and a shooter are quite similar. You get some information about the environment and then you come up with a plan and then you execute a plan. You do that in a linear fashion in a game like Fire Emblem. In a shooter you have to solve problems in a non-linear fashion.?
New IP is always a good thing and Intelligent Systems? reputation should make for a really nice strategy game.
Photo Source: Nintendolife website
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