For years, gamers (especially those who are big fans of H.P. Lovecraft) have been anxiously awaiting the arrival of a good Lovecraft-themed game. They have tried different games, but sadly found these games lacking. The closest that they?d ever gotten to an honest-to-goodness Lovecraft game was Sandstorm Production?s Cthulhutech, and that?s saying something. However, Cthulhutech plays more like Dungeons and Dragons; they?ve never really made anything that can be played on a PC or a console. Not until Crytek decided to tackle this problem with Hunt: Horrors of the Gilded Age.
In this game, you play as one of four demon hunters who set out on a quest to defeat eldritch horrors that rise and are threatening humanity in the late 1800s. Not all of these monsters are Lovecraft creations, but the mix makes for a very interesting game. You?ve got your Lovecraft elder gods and monsters that are borrowed from different games and literature like Frankenstein and Bram Stoker?s Dracula. Of course, you also have your zombies, which are more of the George Romero variety than that of the Walking Dead kind.
The game shows big promise and fans of the H.P. Lovecraft horror mythos should be elated. However, things happen unexpectedly. Since the development of the game, Vigil Games no longer exists, and thus the development of the game has shifted to Crytek. In response to this, Crytek formed their Austin branch (Crytek USA) on the ashes of Vigil Games in order to finish the game as scheduled.
However, as if the ?stars are right? and Cthulhu seems intent on stopping the game from coming out, the Austin studio has since faced problems, and Hunt: Horrors of the Gilded Age is no longer with Crytek USA. People who are eagerly waiting for the game to come out shouldn?t be worried, however, as the company, seeing the potential of the game, has since moved it into their Frankfurt branch, home to Crytek Germany.
Most of Crytek USA?s employees have also been laid off following the seeming debacle. As the game made the move to the Frankfurt location, employees that had been laid off was invited to apply for new positions at the location. As for the US branch?s fate, Crytek has since diverted their role into a support one. They become a support team for studios whose games are using licenses for CryEngine.
In line with this, the senior staff at the USA branch (which also included game director Dave Adams) left almost over a week ago because of purported payment issues. This was also similar to what was happening to Crytek?s UK branch, which used to develop Homefront: The Revolution before Deep Silver moved in to purchase the property. However, rumors about Crytek?s troubles aren?t new.
Hunt: Horrors of the Gilded Age was revealed only last month, with a beta slated to come out later this year. The game will be seeing its release on consoles and PCs.