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Crash Bandicoot N Sane Trilogy : Developer Explains Weird Jumps & Difficulty Of The Remaster

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Crash Bandicoot N Sane Trilogy
Source: The Comeback Trailer | Crash Bandicoot® N. Sane Trilogy | Crash Bandicoot video

Vicarious Visions has finally spoken up about the Crash Bandicoot N Sane Trilogy’s jumping physics and gameplay difficulty. Many fans were frustrated as they discovered that the remaster played differently from the original games.

According to the official Activision blog, Vicarious Visions said that they did make some changes on Crash’s jump in every remastered title. The changes were allowed to make the title work while keeping it similar to the original series.

Fans have already seen the differences in Crash Bandicoot’s jumps and landing, which have led to platforming mistakes out of miscalculation.

So far, the developers admitted that they’ve used Crash Bandicoot Warped as their reference in building all of the jump arcs in the remasters. The Warped entry had the most updated and modern approach to its jumping style and has been applied to all the remaster’s jumps. Currently, the Crash Bandicoot N Sane Trilogy’s jumps fall faster and that applies to all of the Vicarious Visions remastered titles.

Additionally, a different collision system has also been confirmed but didn’t specify its shape. Many players often find themselves slipping off platform edges when they land their jumps on there. This situation has also frustrated many fans as it amps up the difficulty and warrants strict precision to progress through levels. Previously, fans confirmed a “pill” shaped collision hitbox for Crash Bandicoot’s feet which will make it slip on corner landings.

Lastly, the difficulty in the remasters isn’t all that atrociously punishing because it has the Dynamic Difficulty Adjustment system. Players would be given a free Aku Aku mask and even spawn an checkpoint on boxes there normally aren’t any. So far, this system is only effective if the player has extra life to spare and still requires players to get good to finish the level.

After the N Sane Trilogy remaster, Vicarious Visions has yet to say if they’ll remaster more Crash Bandicoot entries in the future. However, many fans want them to remaster some spinoffs ,like Crash Team Racing and Crash Bash. The developers have confirmed their appearance at the upcoming San Diego Comic Con 2017 which gives them a chance to announce their new plans for the Crash Bandicoot series.

Also read: Crash Bandicoot N Sane Trilogy Review Roundup: Pros and Cons of Crash’s PS4 Return

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