As of now, Crash Bandicoot fans are finding the N Sane Trilogy to be harder than what they remember in its PlayStation One days. Apparently, the harder difficulty issue stems from Crash’s new character model and the new game physics. These extra additions seem to make Crash Bandicoot N Sane Trilogy harder when it comes to platforming.
Reddit User TastyCarcass explained that Crash and Coco’s foot models could be shaped like pills instead of being flat. Due to this build, players would often slip off platforms if they land on the edge of it. It’s often frustrating for players since Crash Bandicoot warrants precise jumps off platform edges to make it to the next one. For one, landing on the edge of platforms in the N Sane Trilogy will have you gasping for that next jump to avoid slipping off to your death.
Additionally, the faster fall speed could also catch older fans off guard. Newer players may not feel this at first but it could ruin timings. Falling faster means that players will have to think fast when Crash is airborne to avoid falling into pits and other map hazards.
In the earliest parts of any of the Crash Bandicoot games, players would have to adapt to Crash’s slippery edge landings and fall speed, which could be frustrating. The struggle would continue up until they get a mobility power-up like the double jump to have some insurance for air control.
The Crash Bandicoot platformer is definitely a remake, not a remaster due to its systems. Sony did say that the Crash Bandicoot N Sane Trilogy was “made from the ground up” back in E3 2016. True to what they said, developers made the N Sane Trilogy was made without the game’s original code. If Activision continues making more Crash Bandicoot games, they might have to adjust this unless they’re really aiming for a harder gameplay experience.
the reason jumps feel harder in the n.sane trilogy isn't really due to falling a bit faster but because collisions can be wonky upon landing pic.twitter.com/jxbvijNU6c
— Ding Dong (@DingDongVG) July 3, 2017