I guess this means we can expect Resident Evil on VR, or maybe Onimusha.
Capcom is aiming for growth by preparing the ?Single Multiple Usage? strategy, this means the will be making multidimensional use of their intellectual properties, which include video games. In their 118-page annual report, it describes each of their departments on what they are planning up for, most specifically Development Divison 1, the teaming that is handling the Resident Evil game development, has begun on focusing on challenging the virtual reality market.
According to head Jun Takeuchi, “In this terrifying world, you can twist and turn as you like, but there’s no escaping the creatures closing in on you… until you remove your VR headset and return to reality, that is. We delivered this very experienced with our ‘KITCHEN’ VR technical demo at E3 2015. The response was excellent. Currently, we are building a new game development engine able to support VR, which is the hottest market right now, while simultaneously developing titles for current game consoles. We have just set sail on our latest voyage.”
“Capcom aims to create games that users want to play over and over again.” Games with “strong global demand.” He says their hope is to be “a half-step ahead of users expectations — expectations which aren’t readily apparent in marketing data. As we are setting out into unexplored territory there are plenty of obstacles to overcome, but we do this together and enjoy the adventure; in this sense, we have to create a team similar to a band of pirates.”
Though this can be a start for Capcom to venture further in the VR market, some developers and major publishers are also taking interest as well, from Sony with their PlayStation VR (formerly Project Morpheus) and Samsung with their Gear VR focusing on creating their own VR peripherals and getting support from game developers in producing VR games.
You can read the entire Capcom Annual Report by heading here.