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Call Of Duty WW2 Headquarters Hub Is Mostly Third-Person

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Call of Duty WW2 Trailer
Call of Duty WW2 image from official trailer

Aside from turning back to its franchise roots, Call of Duty WW2 is taking cues from known open world games to improve on its social experience. The upcoming entry is a huge step away from what we’ve seen these past years and among the many new features in Call of Duty WW2 is a social hub that provides players with a different perspective of the game.

Sledgehammer Games’ Michael Condrey recently gave fans a deeper insight about the “Headquarters” social space in Call of Duty WW2. The answer comes after a fan asked about the rumors going that the third-person perspective in the game will be limited to the zombies mode.

“Crushed. The game is about gun and combat skill across all modes. Though HQ is also a social & peacocking space so it is largely 3rd person,” says Condrey.

When Headquarters was first revealed this year, plenty of gamers believed that the developer was inspired by Bungie’s game. In Destiny, players get into action in first-person person only. However, the perspective locks in on third-person whenever players get to The Tower, which serves as the game’s social hub. Last month, Sledgehammer Games revealed that their social hub area was greatly inspired by World of Warcraft’s Orgrimmar.

This would make Call of Duty WW2’s social hub even more exciting than it already is as players will be able to see their characters in action. Since the game takes place in a World War 2 setting, players can expect a more realistic approach to the social hub.

Aside from this, GamesRadar reports that the social hub in the game will also have a shooting range to test out weapons and a PvP arena as well. It’ll be interesting to see how the game shifts from first to third-person perspectives when players get into the PvP arena and shooting range.

Also read:Call of Duty WW2 Finally Encourages ‘True Teamwork’, Kill/Death Ratio Not Important In War Mode

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