Another shooter is set to follow in the steps of DICE’s Battlefield 1 by going for a different route in the game’s setting. It has long been rumored that the next Call of Duty is going to be set in WW2 and fans are excited for it. Although we’ve yet to know most of the game’s upcoming features, a few players are already hoping that Call of Duty WW2 will have a different approach when it comes to DLC and microtransactions.
In recent years, the player base of the Call of Duty entries are often split between two groups, those who pay for extra DLC and those who are contented with the game’s basic inclusions. This splits the player base in a bad manner as not every player can go up against each other.
In a recent interview with Mashable, DICE’s creative director Bernd Deimer revealed that they are going to take a different approach with Star Wars Battlefront 2’s DLC to avoid creating a fragmented community.
“We don’t have a season pass,” says Deimer. “We decided on that, and it’s one of those difficult decisions because it has so many implications all around. When we looked at the way Battlefront had evolved over its lifetime, with the DLC and everything, we decided, ‘You know what? For this type of game, season passes are not the best thing. We need to [take it apart] and come up with something better.”
Shooters like Blizzard’s Overwatch already has a model that doesn’t split up the community. Blizzard releases extra maps and characters for free and everyone who has the game has instant access to the extra pieces of content. Its only microtransactions were cosmetic items, but those who had enough time to play can also acquire these items. It was a good model that allowed players to have one community.
Fans have wanted a similar model for Call of Duty WW2 as players are growing weary of being excluded from maps added post launch. For Call of Duty WW2, players want a game model that doesn’t require them to pay extra for a full experience.
Since Overwatch was published by Activision Blizzard and the Call of Duty series is published by Activision, players are still hoping that Overwatch’s model will be implemented in the next Call of Duty game. However, Blizzard Entertainment retains a level of autonomy despite the merger, which means it was Blizzard that pushed for no season pass content in Overwatch and not Activision. Nonetheless, with most AAA publishers recently trying to create ways to avoid splitting its player base, we’ll have to wait and see if Call of Duty follows the trend.