One of the best reveals of E3 2017 was the highly anticipated sequel to Beyond Good and Evil. The game is a completely different title from 2003’s classic action-adventure platformer as the sequel introduces an array of new features, including an open Solar System to explore. Beyond Good and Evil 2 is very exciting and the developer could be getting quite too ambitious with the title.
Beyond Good and Evil 2 is expected to bring in a complete overhaul of the cult classic game. Aside from that, Ubisoft is also adding in some new features that could make or break the game as it feels a bit too ambitious. Creative Director Michael Ancel recently showcased exploration of planets and outer space during their first in-engine demo reveal. It looks a lot like Ubisoft is outdoing No Man’s Sky in the field it has attempted to popularize.
Ship Handling And Real-Time Atmospheric Changes
From the get-go, we can see how Ubisoft’s exploration system is more detailed as compared to the one found in No Man’s Sky. In Ubisoft’s sequel to Beyond Good and Evil, players even get to pick from a variety of settings to determine how fast they’ll go in the ship.
The controls in Beyond Good and Evil 2’s exploration using a ship also looks sleek. Players are able to do an array of tricks while up in the air. With the proper timing, they can also drift and decelerate their ship’s speed in a matter of seconds. Players should also take note of the real-time atmospheric changes, as this will affect your ship’s movement.
Seamless Exploration In Diverse Planets
When it comes to exploring outer space, planets and satellites look closer to each other as compared to No Man’s Sky. Leaving and entering planets also feel more seamless in and players can do this at speeds of over 2000 km/h using their ships. The seamlessness of exploration can also be felt inside planets as regions load without a hitch.
There’s no doubting that there will be less explorable planets in Ubisoft’s upcoming title compared to the infinitely generated ones in No Man’s Sky; however, the lack of planets is compensated with more diverse and lush worlds. Ancel said they don’t want to have empty planets in the game.
Ancel teased that there will be a ton of landmarks in the planets and even hinted that there are monks hidden in the mountains. Though it’s not clear if locales will be procedurally generated or handcrafted. We also haven’t seen what exploration looks like on the ground, but if Ubisoft is indeed looking to make planets feel filled to the brim, then it’s certainly a step above No Man’s Sky.
The game will have a procedurally-generated star system. While this will certainly be smaller compared to the size of the universe in No Man’s Sky, it makes up for this in complexity. In a blog post, Ancel details just what makes the solar system complex in Beyond Good and Evil 2.
“There is a simulation of the universe, where everything is rotating in the classical way, so if you change the time you see the rotation,” Ancel stated. “If you know what a sunset is, a sunset is modification of the colour of the sun depending on the angle in the atmosphere. So it’s really logical, in fact, that you can see different colours.”
Meteors And Slave Workers
Aside from real-time weather changes, meteorites can even fall on the ground. This not only changes the shape of the planet but also affect the people in that area.
“You have the big companies that are sending the slaves on those very dangerous place. And those slaves are dying trying to gather the meteorites, the things that are falling from the space. They are taking those rare materials and risking their life,” Ancel said in the in-engine video.
“It’s not just the planet on one side and the story on the other one. The planet and the story are connected and that is a very important thing for us.”
While No Man’s Sky has been ambitious with its procedurally generated systems to make gamers keep on seeing “new” content, it seems that Ubisoft’s game is focusing on making each world feel like a living, breathing place that’s worth exploring. While No Man’s Sky definitely promised groundbreaking features, it failed on its promises. Beyond Good and Evil 2 seems to be doing more than what’s available in the final build of No Man’s Sky.
This is just the beginning for Ubisoft’s game though, as we’ve yet to see the full exploration feature of the Beyond Good and Evil sequel. Beyond Good and Evil 2 is still in its early stages of development, hence the lack of a release window for its launch on PS4, Xbox One and PC.