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Assassin’s Creed Origins: How Parkour And Platforming Works

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Gameplay Footage Of Assassin's Creed Origins
Leaked Image Of Assassin’s Creed Origins

Ubisoft’s next Assassin’s Creed title is going to be heaps of fun as the developer is going to make sure the next entry is better than the previous ones. We’ve already seen how most of the game feels like but fans are still looking for more gameplay details about Assassin’s Creed Origins. More particularly, fans are interested to know more details on how they can explore ancient Egypt.

Parkour and exploration has always been one of the defining features of Assassin’s Creed; however, said features doesn’t feel too engaging. All players need to do is simply run up to ledges or walls for the character to automatically jump or climb up. It’s been a similar formula with the recent entries but things could be different in Assassin’s Creed Origins.

This interview of game director Ashraf Ismael by Game Informer reveal more details about the upcoming title. In the accompanying video, we get to see Bayek showcasing his parkour skills and as compared to past titles, the feature looks more engaging and dynamic and players aren’t going to get up high just by running alone.

Redditor Xangr8 takes note that the exploration of the regular places in Assassin’s Creed Origins feels more like traversing special areas in other Assassin’s Creed titles. Specifically, the player is referring to Assassin Tombs/Templar Lairs from Assassin’s Creed 2 or the Romulus Lairs from Assassin’s Creed 4.

Mashable notes that parkouring in the game shifts from one-button to multi-button. This is an exciting feature being added to the series as even exploration gets engaging at times. It’ll feel more interactive and fun to do rather than the run of the mill single button parkouring controls in past titles.

However, Hardcore Gamer notes that the platforming is still flawed and needs a lot of work. “The only mechanic that hasn’t been overhauled is the platforming, which is the mechanic that needed the most fine-tuning. During our time with Origins, the platforming was the single greatest issue. Much like previous titles, Bayek can easily get hung on objects in the environment, fail to climb an object that looks climbable, or leap in a direction the player did not intend,” Hardcore Gamer’s Kevin Dunsmore wrote.

Aside from the more engaging exploration of the areas in the game, Ubisoft is also expanding the assassin’s ability to climb and traverse things. In previous videos, we get to see Bayek climbing up mountains. What’s new about it is that there are no visible ledges to grab onto. It’s a rather similar feature to how Link can climb cliffs and mountains in Legend of Zelda Breath of the Wild even if there are no ledges to grab onto.

According to the developer, Bayek can also climb pyramids and it’s going to be exciting to see exactly what structures he can climb in the game. Hopefully, Ubisoft treats us to more gameplay footages soon.

Also read: Assassin’s Creed Origins Might Let You Tame Large Snakes

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