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Assassin’s Creed Origins: Big Focus On Loot, No Breakable Weapons

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assassin's creed origins
Assassinating has been replaced by loot and Souls combat. [Image from Ubisoft]

When footage of Assassin’s Creed Origins was finally revealed in E3, many fans were surprised with its loot-based focus and Dark Souls-esque combat. This led many fans to believe that the game’s weapons would be breakable, like in some action-RPGs. Apparently, that isn’t the case at all, and the game’s developers stated that the new installment simply encourages players to get better weapons and fully learn weapon combos.

Adding loot to a game can make it more addicting, as the success of Injustice 2 has shown. It looks like the Egyptian-based Assassin’s Creed is more RPG-like, though the game does retain the usual open-world to explore. Loot should be fun to get in the game, especially now that the combat has improved and is more satisfying.

Assassin’s Souls

Combat and equipment in previous games were fine, but it looks like Assassin’s Creed Origins is overhauling that system. Players will be able to switch between long and short-range combat, so the lack of annoying weapon breaks helps a lot. This also means that players can participate in arena fights anytime they want to, though weapons are chosen for them.

Like any RPG, players can choose how their playstyle will be, though the title doesn’t have much assassinations right now. It is the origin of the series, so it looks like Ubisoft might incorporate them in the game somehow. Either way, having an endless amount of loot will keep players hooked and should help the game compete with other big-name titles.

A New Direction

It will be interesting to see if Assassin’s Creed Origins is the start of a new direction for the series. Many consider this a soft reboot, and the massive shift to loot-based gameplay confirms that, which should be interesting. The game comes out on  October 27 for PS4, Xbox One and PC, making it one of 2017’s more interesting titles.

Also Read: Assassin’s Creed Origins: What It Could Learn From The Past Games

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