When the Xbox One was launched, Microsoft followed it with the ID@Xbox program. The company developed the program in the hopes of making the platform as cheap as possible for smaller or independent developers who would like to have their games included in the system. However, one developer admitted that porting a game to the gaming console can still cost a lot.
Jamie Fristrom of Happion Laboratories wrote a blog outlining the exact amount he spent just so he can bring the Sixty Second Shooter game to the Xbox One. The game was ported from a PC.
Fristom was very surprised when he found out just how much money is involved in console development, despite the fact that Microsoft already gives out free Xbox development kits to qualified teams.
The developer wrote in his blog: “You might think, since Microsoft is giving away their dev kits to early adopters of the ID@Xbox program, as long as you have no offices and pay everyone with rev[enue] share you could ship a game for just about nothing. But that’s not quite the case.”
To give you a much clearer picture of the kind of money involved in such a process, below is a breakdown detailing it:
- $19 for ?maintaining the Sixty Second Shooter URL?
- $63 for ?sending the second development kit to a friend?
- $72 for the ?hardware?
- $181 for the ?video capture device?
- $729 for the ?localization?
- $2037 for the ?Error and Omission Insurance?
- $2042 for the ?Foreign Ratings Boards?
This then brings the total to $5143 ? a big chunk of money, especially for small developers who have a limited budget.
If you are wondering what the Errors and Omissions insurance policy is, it is actually a coverage designed to protect its holders against copyright infringements. As for the $2,037 that Fristom spent for the Foreign Ratings Boards, it?s a requirement of Microsoft so that the game could be launched and made available to other countries aside from the US.