Sea of Thieves is arguably the most intriguing game in Microsoft?s roster of titles. The coop-focused pirate adventure, which is being developed by legendary studio Rare, has garnered a lot of attention from gamers and critics alike. Its creators have likened it to a swashbuckling version of Destiny ? with players being able to team up and engage in a host of different pirate-themed missions and activities.
While the game does certainly look and feel like it has the makings of something great, we feel that everyone should temper their expectations a bit, so as not to be disappointed if it doesn?t deliver. Here are some reasons why.
Rare is Not the Studio It Once Was
It?s fair to say that the Rare working on this game is not the same as the one responsible for 90?s classics like Goldeneye 007, Perfect Dark, and Banjo-Kazooie. Since Microsoft acquired the studio in 2002, Rare?s output for the Xbox brand has been pretty lackluster ? consisting mostly of casual Kinect titles as well as a few bigger releases on Xbox 360.
Original founders Tim and Chris Stamper are long gone, having left the Company in 2007 to pursue other projects. While the Rare name still holds some weight, it?s hard to base Sea of Thieves potential success on this alone. Hopefully the spirit of the Rare classics of old finds its way into this one.
We Haven?t Seen Much Beyond the E3 Demo
In this console generation more than ever, gamers have become skeptical of overly elaborate E3 presentations. Sea of Thieves showing last month was said to be 100% unscripted, with all player reactions and banter being genuine, organic occurrences.
Still it?s always best to err on the side of caution. How will Sea of Thieves play when you?re grouped with strangers online? How will it play solo?
There?s still a lot of time to go until Sea of Thieves? 2017 release. So hopefully we can get these questions answered.