Developer wololo has published an FAQ that may help answer questions regarding the Half-Byte Loader running on the PS Vita system. You’ll find answers to ISO (backups), homebrew apps, kernel mode, etc.
The information below is an excerpt from wololo.net.
We’ve seen through Teck4′s exploit that PSP exploits run flawlessly on the PSP emulator of the Vita. I’ve spent the past 3 weeks working on leveraging Teck4′s exploit and port HBL to it. I’ve been receiving lots of questions (probably from people who haven’t used HBL back when it was the only possible way to play homebrews on the PSP Go) and will try to answer them here.
- What is HBL?
- HBL stands for “Half Byte Loader”. This is a homebrew loader for the PSP, which was written initially by m0skit0, then improved and maintained by a bunch of devs including myself (those two links are good old memories, when HBL wasn’t loading a single homebrew properly). It basically allows to run fanmade games, emulators, etc… on the PSP. We’ve found that it can run on the PS Vita through the PSP emulator.
- Will this allow to run PSP backups (isos)?
- Although in theory that would be possible, HBL only has access to the PSP “user mode” which is fairly limited. Practically, all teams who have tried to create an iso loader in user mode on the PSP have failed so far.
- Will this allow to run PS Vita game backups?
- Does this give us access to the Vita hardware (touch screen, etc…)?
- No. HBL accesses the hardware through the PSP emulator, and therefore only has access to what is mapped to the PSP controls. It also only has access to 32MB of ram, etc…
- Does this give us possibilities to jailbreak the vita further?
- Most likely, not. HBL is stuck in user mode, in a sandboxed emulator. To get access to Vita information, we would need first to get kernel access in the emulator (through a psp kernel exploit), and then find other exploits in the emulator/OS itself to break away from the sandbox (which, if the Vita OS is as secure as I think it is, is close to impossible)
- But will it give us more horsepower than the psp? Can we expect emulators to run faster, etc?
- This still needs to be investigated deeper, but from what I’ve seen, not really. Memory stick access is definitely faster on the vita (Wagic loads between 5 and 10 times faster on the vita than on a psp go), but the rest seems to follow the psp limitations (as one would expect from an emulator)
- Will this be made public?
- Yes. Teck4 (who found the exploit) and I agreed to making this public at some point.
- When will this be made public?
- Some time after the Vita is released worldwide.
- I heard Sony can patch this very easily as soon as it’s made public?
- Yes. Since this uses a vulnerability in a PSP game, as soon as they know which game it is, Sony can remove the game from the PS Store. Once they do that, they can patch the Vita firmware to reject the “malicious” files (either by preventing them from being copied through the content manager assistant, or by patching the PSP emulator, or by patching the PSP game, etc…). At that point, people who don’t already have the game on their console won’t be able to use HBL. Also, people who do have HBL will need to never upgrade their firmware, will have to use some tools such as OpenCMA in order to copy files to the vita, and will be locked out of the PS Store as long as they want to use homebrews.
- So shouldn’t you keep this under wraps instead?
- Meh, it’s not like anything is really secret here besides the name of the game. It’s already pretty sure this is not useful for jailbreaking the vita further, so even if it gets patched I don’t think we will lose “too much”.
- No iso, no access to the vita internals, and Sony will patch it as soon as it’s out, so basically it’s useless?
- Yes and No. Technically, a jailbreaked PSP is way cheaper and will allow you to do more than that. But this is, as I write these lines, the only way to run unsigned code on the Vita, which in itself makes it a great achievement (and it’s always cool to show your friends that your Vita can run Mario, and theirs can’t). Also, it didn’t take too much time to adapt since most of the code was already available from our past work in the psp scene. It would have been even more useless to say “oh yeah, interesting, we can run psp exploits on the vita” and not do anything with it.
- How do you copy/install homebrews to the ps vita, since it cannot be mounted as a regular usb drive?
- This will be explained when HBL is released.